You are stating to remove the grind, would that grind be gathering the materials to craft, crafting the item, and building with said item?
That is the only grind I am aware of. A casual player is not going to be in a rush to do anything and if they are and only playing 2-3 hours a day as compared to others that spend 8-10 hours a day and you simplify the “grind” to accommodate for the casual player then the 8-10 hour players suffer and just blow through all the content.
Soooo…detailing those three:
Gathering
A player needs a lot of items to craft everything in the game. Gathering those items isn’t grindy for me unless I want to craft crazy amounts of something. Do you really want/have to craft EVERY item in the game? I know I don’t at least not in MASS quantities.
An easy one for example: I have a huge concrete shop as do a few others. Crafting concrete is super easy pretty quick, and the only real “grind” would be the growing and harvesting of kindling. Kindling (and all farms) when planting sucks so AOE harvesting might be nice, but to say it’s a large grind would be untrue unless like me and people like @Jiivita who have HUGE farms of kindling. I also made millions of blocks of concrete do I need that much? Nah.
But if I were doing a build like my color storage that is 4200 plots with much of that being Dark Grey marble (Thank you Foxxy!!!) then making that much marble would and should be a grind. I don’t technically need that much marble, now do I?
Crafting
We have all debated this over and over. I dont find the game very grindy and I play it a lot. I craft a lot, I buy a lot, I build a lot I even hunt a lot. With all that it doesn’t feel grindy. What would feel grindy is sitting there and crafting a MASS amount of something and starting at it all day.
In my color storage I had the stupid idea to use silver octigrid, black enriched compact peat, compact silver and a few other blocks that take a long time to craft in mass quantities. I simply placed them in the machines and went out and worked on another part of the storage or I went mining on a sovereign, or did a hunt, or gathered bitter beans, or any number of other things that I enjoy aside from crafting and then I logged for the night. I came back on the next day and hey all my crafted materials were done. It didn’t feel grindy at all.
I do agree though that the timers could be cut in half as I have stated before, but completely removing them isn’t a good idea. Either way with or without them I’d still play it.
Building
Building isn’t grindy unless you do a huge build. Building in any game is grindy if you do a huge build. This includes Creativerse, Space Engineers, Minecraft, 7 Days to Die, Lego Worlds, Rust, Eco, Last Oasis, Trove, and so many other games, as building just takes time especially large very intricate and detailed builds.
I gave out quite a few keys (20 ish) to people that have tried the game and most of them left because of the New Player Experience. They got plopped on a planet with no idea they could have warped to me or close to me as it doesn’t explain that at all. They had no tutorial to follow and no idea just how large the game was. The few that did make it past that were people I walked through the game (including my son) and he plays a lot of games and said the beginning of the game made him feel very lost and alone. Once I helped him understand the game and how big the universe was and could be… he was hooked. He has never complained about the grind, and the few people that I know that stuck around never complained about it either, they mostly complain about the lack of people playing.
All that said, remove the economy and you can remove the crafting timers and it magically becomes no grind at all and the purely creative game you desire.
The BIC continues. (Boundless Identity Crisis)