I have always stressed: to take care of the new player experience
Look at the update in the past half year, developers seem focusing on improving the difficulty and prolonging the play time of the player.
For the players who participate in EA, this is actually quite good.
It does make the player less likely and quickly to get bored (the game late stage will always be boring).
But it seems that the developer fell into a trap - Skilled player trap.
It seems that the developers default all players who join the game are professional player, they can understand the game process and instantly understand what should to do.
But this game doesn’t seem just developed for us who are participating in EA, right?
These changes seem very really pretty good - for skilled players.
But they are really the hell of new players who are not familiar this game.
The returning players who lived on the level 3 planet before are almost impossible to do any thing.
New players who lose protection at level 6 will be infinitely hunted by hostile creatures in their own home.
It’s definitely a huge mistake to make player feel frustrated greater than feel good.
When a new player runs out Cubit on more plots, and his wrong skill selection makes he hardly to facing any hostile creatures, because there is no free skill reset point, he can’t reset its skills.
If he died, go back just go die, until the experience down to 0.
Do you think he will choose to delete the character and start again?
No, he will only uninstall this game, give a 1 star bad review and telling others this game is a garbage, Minecraft is better and cheaper!