I’ve always felt and thought of portals, as time investments designed for guilds, groups or cities to take on, they were never limited to just them, so people could create and manage a few portals on their own.
While I can comprehend the over saturation of portals, I don’t think making them limited or tied to prestige is the solution, boundless has always been a game of choice for me, and while in normal gameplay, highly prestigious cities or builds will be tied with players capable of opening them, it will for certain not be the case for all of them, imagine a portal opened to a beaconed but natural place, with great landscape and views, kinda like a protected rainforest or the sort.
What about the isolated players, who want to access their remote homes, without constantly having to walk or warp there, as they can’t maintain the costs of warping, and would rather make portals.
While I think limiting number of portals per players is the best solution, out of all the suggestions, I can’t agree with making portals limited per planet, as it would allow for big groups to go to a new planet, open as many portals as they can and monopolize access to a planet through portals, making it them control the portal system there, while it may feel like something morally wrong, I can’t see someone condemning them for doing that.
I could get behind players having the ability to create up to X portals anywhere, but then having to skill in order to open more, big groups wouldn’t really experience any issues, as someone on the team can take responsibility, and still allow players in the direction of managing all their portals by themselves, to have the option to expand.