Ok I’m home on PC.
As far as I remember, Crawfall was temporarily shut down, so they can re-think the game play.
Crawfall needed continuous content creation (seasons) - that means people and time is needed simply to continue running the game, so less resources to actual developing it.
Boundless servers don’t need anything else but maintenance, as it’s player-content-only environment, so no NPCs, no seasons and other epic stories that must be written and implemented to keep players engaged.
Hence, false analogy. Boundless doesn’t need much attention to be run. Prove is in the pudding - through all the difficult times in last days of Wonderstruck the servers were still kept alive (they said with the amount of GC and sovs back then they just about break even).
And let’s look now - the game hasn’t even been fully transferred and Monumetal didn’t even had a chance to work on it, and the servers are still going. Why? Cause all they need to do is restart servers and activate seasonal events and exos. Low maintenance, really.
Withdraw all the GC and sov players and they might feel the costs of running Boundless. So, if there is any danger of server closing, it’s when players stop playing. And that is actually one thing we control - whether we keep playing and spending some money on it. I had a half a year hiatus and stopped supporting the game with my GC and sov payments - it was in the midst of the Wonderstruck “pause in development”. Back then, I agree, there was a chance the game had no future (even though it was made clear by James that as long as they break even, as they apparently did even with the small player base, the servers will be kept alive).
I think this where we play the role - if we want the game to be there for us, our presence and wallets allow that. What incentive do Monumental have to not keep servers, after they paid for the game and seeing that it works with little effort the way it is? Monty did say that there is no intention to wipe servers ever, so it seems logical that they will keep them running during the transition time.
I am not saying that long term, a year or two or more from now, they won’t get into some kind of trouble and start rethinking their plans for the game. That can be said about any game - no matter how successful or good. Any game can be discontinued for many reasons.
What I’m arguing is that the short term worries and pessimism (that Monumental won’t even get to developing and somehow the plan they laid down for Boundless cannot be trusted) is based, in my opinion, on weak premise (like other games failure or lack of news at this time).
I don’t mind if people worry (I am not that sure that everything will be fine myself), but I will always argue someone’s point if I find it weak.
It’s called discussion.