Activity is activity.
I always felt the saying that this game or any game “being on life support” is always subjective on one’s view of what “life support” entails. To me, I think Boundless just never had a HUGE community… and I mean huge as in total numbers.
I have gone back and looked at the Steam numbers (I know it doesn’t represent a full count and could be a little misleading) and it is odd and a little disheartening to see the numbers. It does however allow you to see trends and things with the rough numbers.
So with the numbers provided from Steam Charts, peak for player count was in Feb 2019 and that was a peak of 1150 players … that was a huge jump from January 2019 with 293 players and the month after that peak it dropped to 354.
Currently as of 10:39 EST Steam Charts states there are 47 people online and the past 24 hour peak of 77. In the last 30 days, it says 107 peak players…if you rank the months for Boundless this month would rank better than nearly 40 other months …
Like I said I think it’s all on your point-of-view and how you feel the game is in its current state. I think newer players like myself probably have a totally different perspective on the game.
That’s not saying game is done or not and I am not sure what would breathe life into it and make it big, but I have always said I don’t think it’s going to be an update or all of the missing things the devs had promised would be in it… I think it is really just a matter of cost/advertising/learning curve etc. It is also not really Twitch-friendly in the sense that the game isn’t fun to watch … and it really isn’t fun to stream.
Twitch has such a bearing on how popular a game is … it’s such a great avenue for game marketing. It’s also pretty sad. Take a game like Among Us… very fun game … with friends and very Twitch-friendly when you have 10 streamers playing it on voice it can just be fun to watch and listen to.
Anyways, way off topic here… and maybe I’ll make a new post analyzing things more.