Warp to another world nearly impossible?

Everything will still be there to explore if you give yourself a few days income to be able to warp several times. Just like real life, you just do what you like that earns money (in Boundless that is pretty much anything) and then choose what you wish to spend that money on. You can go anywhere you like whenever you like if you save a little coin first. As I said, each of my three characters has over 70,000 coin so they can all warp a whole lot of times. No gems needed and only been playing since March I think? Maybe February. Just like real life, in Boundless with a little patience and effort almost anything is possible. Without a little patience and effort then you either have to depend on others or do without.

oh totally, everyone should be able to play the game however they want :slight_smile: though some planets are meant to be explored in later game (especially some of the new planets that are coming! :smiley: )
Iā€™m more of an explorer/builder. I like to see all the places and then find the coolest (IMO) place to build.
I actually made my first settlement/build on Vulpto, a tier 3 planet but I chose it because at the time its mobs were a lot more tame but it still had the decent drop rate of a T3 planet. I am now living on Munteen on an island in the middle of a lava lake :blush:

Yah, i havenā€™t tryed fighting on Vulpto though i did pass through. Iā€™m gonna wait till we can avoid fighting mosnter somehow without advanced brew or in some method to prevent monster spawn in our home (unless beacon already act that way? Iā€™m unsureā€¦)

yep! thats what they do, theyā€™ll prevent mobs from spawning inside. only problem is youā€™ll have to protect a fairly large area to fully prevent them from spawning around you.
thats one of the reasons iā€™m in the middle of a lava lake :stuck_out_tongue: once I protected the whole island, no more mobs!
ā€“except for the ones spawning in caves now lol but theyā€™re on the other side of the floor so whatever :stuck_out_tongue:

Well damn. Iā€™m moving to Vulpto right now then. lol. Reason for that being that people are running away from it and i like secluded area XD

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Look at the player personality thread and you will see most people are more explorer than anything else. I was 100% explorer and 33% on each of the other three measured things. Building is what I spend the least time on by far and exploring and collecting materials for crafting (hunting, mining, gathering) on the way is what I do the most. You fit right in with the majority of people in Boundless. Spend years in the game. Donā€™t be patient and rush to do everything quick and you will be gone to something new in no time as you will have done everything and been everywhere.

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I have a home on Vulpto. Make sure you can fight elites by yourself before moving there. Helps to know you can solo some meteors too. I manage with iron weapons. Try it out before committing to moving there.

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Tell me about it rofl. I just went to tour the Capital of Solum for Request basket, see the prices of stuff (just to get a general idea.) Then i stumbled onto a Nasharil Portal. I figured ā€œmeh, why not go give it a tryā€¦that or Vulpto, gonna be the same difficulty anyhowā€. I was crying for my mommy trying to grapple my way on top of a high cliff rofl. Damn cuttle >_> It kept chasing me. So iā€™ve decided to go back home for a bit until iā€™m able to raise my Vitality a bit more lol.Either that or raise my Shadow effectā€¦weā€™ll see.

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Just gather some bark - milk glands - tech - volatile blood - shards - fibrous leaf or something easy to get and make yourself enough money that none of this matters. Sell it and youā€™ll have a portal in an hour complete with ort.

I am paying 400 per volatile blood and blast shards at the moment, which in an hour would be enough for a whole cluster of portals. But all of the above sell well. Use the ingame shops and economy itā€™ll save you weeks. - If you want to do absolutely everything yourself, then yes itā€™ll take you weeks or a month + to do it.

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Where can I find your request baskets ?!

You can find a portal to me at Therka market near the portal seekers hub in the corner there. Near splats emporium and the hunters courtyard portals. - Its called the blockless shop. People are beginning to fill my baskets up which is nice, and its a limited time thing. But every other thing I just said about the other shops is true. Milk glands go for 65 - 80 coins, bark is well priced, leaves go for 50c etc etc its all so easy to go gather.

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concerning the expense of creating your own warp augemnts now @james and teamā€¦ what on earth are you doing???

IMHO warp augments should be one of the cheapest things to make for the above reasonsā€¦ not to mention

  • your stuck on munteen/andoo you have a base point on said planetā€¦ you need to get back to a lower planetā€¦ but your out of spark/essences and etcā€¦ and you keep dying trying to get the mats needed

  • due to aboveā€¦ you rage quit that character, delete it and start againā€¦ then 8oh no im out of coin!* yes, but you can always go into the negativeā€¦

  • ā€¦ look i love this gameā€¦ but now i am having second thoughts about its accessabilityā€¦ :confused:

Update:

I gues we could always buy a worp crystalā€¦ but

1 - many players are only on at certAin TZā€™s
2 - some planets hardley have any player acativity regardless of time (Veena V)

The only way i can see this being fixed is if James was to stand in the game on certain planets at set times throughout the day - allowing you to dev portal

Or better ideaā€¦ have a AI/computer/server ran shop which only sells warp crystals for

1 discounted prices
2 as IOUs

Warp augments are the cheapest theyā€™ve ever been.
T2 planets and above literally rain warp conduits from the sky.
You make thousands of coin a week just for logging in.
You can warp home from the sanctum regardless of coin.
Going negative in coin is an IOU.

Iā€™m sorry but by lvl 8 Iā€™m freely traversing the boundless universe myself. Not sure how much cheaper it can get before it loses all meaning.

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@Barneylee57 no, absolutely no, :-1: WARNING! Agree level: 0

This is a respectable game, it is not angry birds done with cat-like people thrown from planets to planets.

There is a progressione curve.
If you jump from low level to high level content, with zero knowledge of the game, it will not be a curve, it will be a wall.
And when you hit that wall and you come back asking to lower the wall for you, 'cause you canā€™t do what you want, itā€™s just unfair.
When group hunting there could be a lvl 8 player that after 2 hours will be lvl 20 and will belive this game is a casual game, this should be in some way avoided.

And if I can be totally sincere: sometimes Iā€™d like the diffculty level to be higher and advanced players not to help too much lower ones or at least a REAL wall like:
-before lvl 15 you canā€™t use portals - with the excuse of something that the sanctuum guy will give you after the completion of a quest, the item he gives you is needed otherwise the atoms composing your body would be spread all around the univers. only after this you can access portals (this will stops you from going in any way out of your home planet)

Everytime i see medium/advanced guiding new players to advanced content instead of letting them learn theyr way, my heart cry. You are not helping them, you are letting them jump the ā€œlearn to walk by yourselfā€ phase. You are destroyng theyr game experience :frowning:
And see the result.

After all, if you just play, you get money. chek your journal ā€œJā€ and see wich objective or feat is nearly completed and youā€™ll get money

You will be able to do it, there is a skill to augment your warp jump distance, and a lot of other skills and attributes that will boost your exploring abilityā€¦ just learn the game and build a character that fits your play-style :wink:
Or you just want to be able to explore everything from lvl 0? :japanese_ogre:
press ā€œJā€ and get some money from there to jump back to the placid home world (to explore it, as it seems you havenā€™t explored it enough :joy: )

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  1. Warping off your spawn world is supposed to be a challenge. We actively donā€™t want new players accidentally going to worlds theyā€™re not ready for.

  2. You can always warp home. (Independent of Coin and distance. If this isnā€™t working then itā€™s simply a bug.)

If you choose to use other players portals to explore - then that is great. But:

  1. The game needs to warp you that youā€™re leaving a spawn world and going to a harder world, ie. you can, but itā€™ll be harder.

  2. The game will actively block you going to really hard worlds when we introduce the toxic atmospheres.

The Boundless worlds deliberately have a difficulty curve.

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i apologize James (i am always doing this it seems) - this time for the fact that i have actually oticed that you have removed the warping to another planet (or at least changed it) within th tutorial/objectives list -

And yes ok, you say it was never supposed to be an easy thing to achieveā€¦ i am just taking everything for granted because things used to be so differentā€¦ as much as i love the recent changes - they are also very confusing in their own right (dont play for a month? well your a nub again - is how it feels)

@Havok40k - the proof that warp crystals are not the cheapest they have ever been is the fact that i remember (and there is videos and etc still around) when warp crystals only took basic mats and maybe 1/2 points in item crafting/machine crafting etcā€¦ never needed sparkā€¦ never needed power (how confsuing and expensive THAT is) And were craftable in a basic workbench

Not being blahblah about itā€¦ but you said it was as easy / easir than its ever been so :stuck_out_tongue:

Its just as i say in a few posts since coming back @james (honestly not to cause issues) - this game has changed a lotā€¦ since last playingā€¦ and i personally feel that to a returning nub/complete nub - the game is a lot more daunting, and not as nub accessable as it used to beā€¦ it seems you are tying to split the player base entirelyā€¦ - crafters/builders/hunters/gatheres/exploreersā€¦ all in their individual groupā€¦ butā€¦ i wish to multy classā€¦ but multy classing - it looks - is going to be VERY expensiveā€¦

I just cannot wait until the final wipe :wink:

to be fair thoughā€¦ maybe i should stop playing as i did in the past and try different approaches - butā€¦ old dogs and all that eh :wink:

I think @Havok40k was referring to warp conduits, assuming you have at least a saved location on a different world. The travelling part is much easier than before, the warp augment has become much harder to craft to improve the progression from home planet to a new unvisited planet.

The devs are working on making different classes more distinct indeed, giving a feeling of more specialisation in each broader class yes. They are also working on a swappable skill loadout for each character - so you need more skill points to be good at 1 thing but can swap to a different set using the same amount of points therefore making different specialisations much more accessible than before.

Lastly, as someone who started fairly recently i think its a bit unfair to compare the game complexity now with previously, even more so since it is still early access / in active development. The ability progression feels good, gold / silver / titanium tools still get skipped but thatā€™ll change when the forge comes around, harder worlds are much harder (again progression win) so if you just picked up this game today with no prior experience of how it was, i dont think theres a lot we can point fingers to (tutorial expansion excluded).

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these are the warp crystals i mention ā€¦ - conduits are the blocks made out of wood and stone :wink:

why do you need power? you can easily make fresh vital essence out of bones or fresh blood or hide or raw meat or tallow or viscous blood, which requires no power and no spark, The actual recipe for an augment only needs a bit of copper and spark combined with the essence, which doesnā€™t seem hard at allā€¦ 100 spark is pretty easily obtained tbh
and a compactor can be had pretty easily too. Maybe is should be harder!!
You used to need gold alloy to make them right? so it used to be harder :stuck_out_tongue:

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I believe the key issue is in regards to the skills you need in order to craft the machines and items. I cannot remember at the moment but I think you need 3-5 crafting skills unlocks to leave the home worlds at the moment.

Now, there is always the option to buy it from another player but some players are very reluctant to buy from other players and horde their coin. It would be useful to know the psychology behind this behaviour because maybe we can help?

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