Agreed - I stated the same thing in my post, with a possible solution to transportable water …
So you can only really move water from container to container. Pipes would also work as well, but would rely on the use of beacons to protect the piped area. Which leads me to your following statements …
If you’re far enough away to not be griefed, you will need to use a lot of beacons just to protect pipes.
It also raises the question… why should people have to compromise their builds, or forego building a farm close to water (if/when farming is introduced after initial release). You’ll always get people that want to build a nice waterfront property, or underground (below water source level), or just with the fore-thought that water (or lava even) may play a bigger role in a future update.
Anti-griefing measures, in my opinion, should not just be reliant on players having to some how know that they shouldn’t build so close to a water or lava source as someone else might grief them.
I think the removal of the ability to create a new water source is a step in the right direction, as this will negate the most immediate threat of someone just dumping water/lava around your beacon. The only other issue remains with water/lava diversion - which has potential to be a drive-by issue, that would eventually be resolved by either plugging the divert yourself, or waiting for world regen to fix it.
It only really becomes a permanent issue if the griefer beacons the actual diverted source. Which may just mean that they were unaware that their water/lava diversion had caused issue elsewhere.
The current mechanism is only a placeholder as flowing water has not be converted to the C++ build as yet…[quote=“james, post:1, topic:4247”]
Next week, we will be making a small update to release some of the final C++ porting features, such as making fluids flow and creatures dropping items.
Your trench idea would prevent griefing damage to your build, but I wouldn’t want to see everyone needing to dig a trench around their builds to protect it. Although that may be the only plausible solution to preventing diverted sources.
I’m still in favour of allowing water/lava to flow through beacons as people will want this as it’s an additional creative resource, and it removes the less than ideal invisible barrier from the game. I don’t think preventing it from flowing through beacons will stop griefing either (although it will prevent actual damage to your build), as your could still potentially surround someones beacon with a wall of water/lava.