We need to overhaul portals and portal fueling

Portal coils to reduce the oort cost. I dont even want to know how expensive it would be to make

Hey Avalon!

Seems like a good discussion. I’l admit I didn’t read the middle stuff. I read about mining oort and a comment about how fast it would disappear. What if the oort was randomly spawned with a very low probability in any material, including plants. (low probability)

And what if it was not subject to altitude rules or geography to keep it from collecting in certain areas, and what if it was not searchable with an atlas.

So you got small amounts randomly by doing stuff.

Initially I liked the mining idea… but then saw make it a farming crop. I like that idea but make it a HUGE plant that takes up one entire plot!!!

Also, why not just raise the rough oort that drops from every meteor??

The biggest issue with oort right now, and some of you have touched on this already, is that it’s coming from 1 source. (road runners really don’t count)

Because that source (hunting) has become an activity many don’t enjoy doing anymore, we are seeing less supply and therefore rising prices. Yes there are still people who enjoy it. Yes there are still hunts. But the oort-price the last few months speaks for itself. A change is needed.

The common suggestions we’ve had over the last few months are:

  1. Introduce an alternative way of getting oort.
    I personally felt strongly favored towards this solution. But there is 1 gigantic downside. Regardless of what alternative way WS introduces, hunts will be less frequent and less visited. The forging market is already hurting for hopper cores and eyes. This will have a big negative impact on the availability of these items. Meaning people will have to hunt more, and we’re back to square 1.

On the subject of farming it, i feel like this would be a horrible way of adding oort. If you’ve ever seen the big end-game players farms, you know this will utterly destroy the market, no matter how long it takes to grow. If you’re in any way doubting this, just look at exotic yams.

  1. Increasing dropped oort.
    This doesn’t really solve the problem at hand. More and more people are turning away from hunting, so this would only be a temporary stop-gap.

  2. Reduce oort usage for portals.
    Much like point 2, this is another stop-gap. In time, less and less people hunt, meaning that after a while, we’re back at this same problem.

So how do we fix it? It’s easy. Don’t fix the symptoms, fix the cause. And i can’t say it any better than this:

“Fix” hunting. Maybe add titans, maybe some more dynamic meteors, etc. I don’t have all the answers for this, as i haven’t hunted in months. But If we make hunting attractive again for those that have been turned off by it, we solve this entire problem.

9 Likes

For Oort stone, my opinion is if you use it by personal and connect to the hub, usually is not too hard.
But if you want to host a city or a shop, it require a lot of works to remain it open.
Current portal fueling system kind of forcing the city / shop owners to spent a lot of time to play Boundless.
Also right now every item’s value drop a lot, so it makes the profit by hosting the shop is very low. But the portal cost (you can consider as renting pricing) still very high, and it makes hosting a shop kind of pointless. I think this is one of the reason people prefer to using mall instead of hosting their own shop.

So yeah, better just release the second way to gather the oortstone, so people can spent less time in game, and many old players won’t burn out that fast. Its very tired task for every city / shop / hub owners at the moment.

2 Likes

Yeah I bet titans will drop some oort. So can we have them now please?

2 Likes

I bet we could find some hidden in the ancient temples too :open_mouth::grin:

3 Likes

After the conversations I had I do not feel Oort should be mineable… look at the previous post I did to kind of get what. Personally right now I prefer Oort to be a slim chance drop on ALL actives that have drops. That way it is accessible to everyone and is created only on activity and nothing else. I was thinking a 1-3% chance to start and balance after that. Easy to accomplish. But it is still at risk for all the other concerns I listed above with how it affects things.

3 Likes

Titans worry me. I want themt o take their time balancing them because if they come as something too easy they will get boring pretty quick

In the other hand if they are pretty hard and their loot is not good enough, no one will care about them just like t7 meteors

2 Likes

Don’t bite me… :wink:

Granted the prices of oort keep rising…
And as I don’t like to hunt its necessary that i keep buying oort.

That said I don’t think it would be a good idea if we where able to mine and or farm oort.
This would mean oort drops in price fast (kill me now :sweat_smile:)…
Making hunts only viable for the creature drops.

Still think if something should be done to the portals it would be more like FF if a portal gets used it gets for example 1 shard (per player per day) in reserves (not able to take out the portal) to a max of say 1ss or so. That way portals that are frequently used stay longer fueled.

Yust think this would be a better solution then adding more opportunities to get oort.

(This isn’t the first time this is suggested either)

This is how i see it and yes don’t mind if oort price drops but just looking at it as if i only hunted for my coin/items.

2 Likes

What is to hard for one is to easy for another.

If titans are rally hard only a small minority will do them (and enjoy them). They will have a minuscule effect on Oort influx or this small minority would obscenely profit of them.

I do find it interesting that there is all this concern about how hunters will suffer if Oort can be gained from other activities. How will hunters make coin? A hunter will make coin from creature drops and if there is so much concern about a lack of creature drops for forging, then increase the drop rates.

More to my point just by hunting a player will always gain resources that are sellable. That certainly does not happen for building which by all the polls is the main reason people play boundless. I have to build the right kind of structure such as a hub or be located in the right location and hope to get footfall. I can hunt solo or in a group and always gain resources. Why all this concern about hunting income? It is not like every activity in the game is equally profitable. So a hunter has to do more than hunt to make a lot of coin. So does a builder. They have to mine, craft, farm, or sell to make coin.

3 Likes

I think a reasonable way to add oort to mining would be to give each seam a miniscule chance to drop oort. This chance could increase with the luck skill like everything else. It would give low level worlds a chance to get it but higher works would be a better payout since the are more seams. Make it so it’s maybe a .01% chance to drop so it’s still not easy to come by but still makes it easier to access oort overall.

Unless they do increase the creature drops like you said, I dont see it as being worth the time. Like, I’m not going hunting for 2 hours, using up a bow, a few pies, and a ton of brews just for 25-30 hopper cores, 50 eyes, and a stack of bones :woman_shrugging:

Didn’t know cool pants was a woman haha

Anyway, I agree the hunters would suffer. But people have a flawed train of logic here in my opinion.

“Let’s keep oort exclusive to hunting to force people to hunt. Nobody likes hunting and without oort exclusivity, people wouldn’t hunt.”

Just, no. Since hunting isn’t going to get updated any time soon (just being realistic here), if people don’t want to hunt we shouldn’t be forcing them to. That’s not a good mechanic. That would be like if there were only one way in NMS to get oxygen.

Some people still enjoy hunting, so I would say it makes more sense to make oort a drop for more professions (or all professions), and to increase monster drops of all items too, to keep hunting viable.

2 Likes

I’m not, lol. :woman_shrugging: Is just the first shrug emoji on my list. I’ve never thought of it as being representative

5 Likes

Interesting is the conclusion to the things from a very personal view.

Some arguments that makes me confused from my view to the things:

  • Hunters are concerned about other ressources and maybe decreasing prices
  • Shopowners are concerned about their several portals, but they are mostly okay with actual system, because they are connected to Hubs/Malls.
  • Lonely Wolfs are not bothered by Oort, because their two 1x2 Portals they have last long and they get Oorts by going once a month to a hunt.
  • Some other “Ohh, i go once or twice a week to a hunt and i am fine, i do not see the problem with Oort.”

Well!
If i look from my personal Portals: two 2x3, one 2x2, eight 1x2 = 3192 Shard per week = around 230 Oortstones per week.
Easy to do with one small Hunt per Week.

But!
Ultima Hub Portals - they are not made to have it easy to jump for my own needs, they are made for the Community.
These are somehow comparable to PS Hub, TNT (Not because of planet portals, but because of their connected Networks+Hubs), Gode Gleam and all the other Community Portal-Networks - means all of them have the same Problem, to maintain something thats made for the community.
In case of Ultima (maybe not the best model of connecting and portals sizes, means it has potential to optimize, but not that much) are these Values almost correct:
Shards daily: 4608
Shards weekly: 32256
Mass Crafts weekly: 130
OortStones weekly: 2340
To give you a feeling about:
I run every 4 days a full Portal filling no matter what size and i need around 20 Smartstack of Oortshards.
Or again said in another way: At the actual Price of Oorstones at around 300 Coins, Ultima has to pay each week 700k Coins.

Okay, it was our decision to run such a Network, so nobody to blame about.
And yeah, the question is valid, “Why you do that, if it is too much, just shut it down.”
Or “We have too much Portal Networks, we don’t need Ultima.”
Yeah, you are right.
But it does not change anything in case of issues with the amount of Oortstones.

Last but not least: In my opinion it was a mistake to implement Deco-Oort-Blocks, but not raising the possibilities to obtain Oort Stones at the same time. And it is more a mistake not to implement more sources, since we have massive player decrease.

1 Like

I agree with this. Forcing players to hunt in order to keep the universe connected seems flawed. I know that there are some players that think it would be ok if the number of portals was less, but I would argue that portals are something that makes Boundless unique and portals can be used in some very interesting ways if they were easier to use, such as using in player dungeons or as elevators or lots of ways that this creative player base would think of. Less portals makes Boundless less Boundless and players become more bound to a single planet. . Boring!!! More portals make Boundless more interesting in my opinion.

Also to all the comments to change hunting. I will agree that hunting may need to get some developer love, but after 6 months are we right back to the same point? Its boring because we have killed the new mob or used shields and it has become a formula for how to hunt to maximize return? Mining is boring and repetitive and I do not see nearly the same number of comments that it needs to be made more interesting. I think in the end most non-creative activities that players engage can get less interesting for a majority of players. The developers cannot continue to add or tweak these forever. At some point, mining is going to be mining and hunting is going to be hunting.

4 Likes

What if you don’t like Hunting and Mining aswell?

Gatherer (Epic) are always treated like Stepchilds. :stuck_out_tongue: :wink:

3 Likes

Then gathering, shopkeeping, crafting can all generate coin, but stay away from building as your primary activity unless you want to be low in coin most of the time.

4 Likes