There have a been a lot of us that constantly bring this up but the overall response so far from development has been that they have the skill tree for a reason. I completely agree that only in hand item should be damaged but it isn’t a hot topic for development even though this problem affects not only high level but severely hurts low level players.
My strongest suggestion is to take your main and spec it as a hunter with full death/durability stuff set. This person should still have more than enough point to set simple building or crafting abilities. I use my main to do lots of building and yes it is a bit slow removing blocks, etc but works ok. Basically I just gave up trying to change the mindset of development and others about excessive damage to tools/weapons after death and just adjusting things so my character isn’t hurt by it. I just used the 3 alts I have even though I really am against being forced to do so… But you can’t control everything or always get what you want so I just make it work in whatever way I can. And to be fair to the developers they do give us the skills to remove this problem so I just did it… :). Imagine if they didn’t provide those skills to adjust it… but they do so I have to respect that and use it.
Then take an alt and make it your crafter. At the lower levels it isn’t to hard to get almost all the points in that minus maybe gem stuff. Really focus on what you need at a core level and only put points there. Then maybe have an alt for true mining. Low levels can rise quickly enough to get enough core skills to offset the main skill spec.
In regards to hunt survivability - we have tons of people there so pull back and play it smart. I know people want XP, etc but balance that stuff against your need to stay alive. You are bound to be hit by wild stock etc but try to stay outside of the larger group and move in for hits. You still get rewards no matter what but yes XP gain will be lower. But do you want to die a lot or get the loot? We have enough people in our hunt to kill things so it isn’t like we have to take them down in 4 seconds or everyone is dead.
For the hunts I manage we usually take a break about 1 hour into it or sooner if we really have lots of deaths or people need to get stuff. I couldn’t do it for everyone but I have max inventory and usually have a slot or two where I could hold weapons for people if need be. Also I know there are many people that have full death/durability set and I am sure they would be willing to hold a weapon for you.