Weekly Dev Update: 2016 November 25th - Boundless on PS4@PSX and demo prep!

thank god im already up a mountain so im safe! :stuck_out_tongue:

kudos to all your hard work!:slight_smile: )

These new VFX (and the warp conduit block) are just

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No man sky’s sandworm can still be a thing #Hype

You spelled “Dune” wrong :wink:

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amazeling!

A lot of amazing content :slight_smile:
@james do you think about weather effects that hurt when you don’t hide?

Imagine people trying to run to the next cave because of thunderstrikes, acid rain oder hail?
Or snowstorms make you contineously lose energy because of the cold?

In gerneral nice to the the progress.

We’ve tried to create a list of weather and ambient weathers effects that do have an affect on game play: rain makes blocks more slippy, hail hurts, pollen heals, etc.

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I wish…

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Oh, 8500 people admitted to hospital and 8 people dead this week in Melbourne because of pollen :frowning:

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Maybe pollen affects the cat race differently to us humans :confused:

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or there is a random number created linked to your steamID which may lead to a random rare alergic reaction of all your characters so that they sneeze or need an inhalator … just for realistism and stuff :stuck_out_tongue:

No, joke … I like the idea of pollen that heal. May be we get also some blocks that radiate pollen so that we can create a small low healing area (like in beacons or temporal shelters in mines or caves)

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Shai-Hulud gives life, Shai-Hulud takes life … Damn, now I want to read/hear the books again ^^

I wish I could have this one soon. Looking for the same to have.

Necromancy :exploding_head:

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Got me excited for a whole bunch of new stuff before I realised the thread was from 2016 lmao

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Same I almost post it on the discord announcements. :pleading_face:

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This forum needs a cleanup! :joy:

At the same time, it’s interesting to see alot of concept ideas that we’re being worked on and no follow up tho🤔

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worm