Weekly Dev Update: 2017 August 11th to September 29th - 2 Months of Toil

Mind blown :exploding_head:

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Mind is, indeed, blown :exploding_head::exploding_head:

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A solid City and cooperative/team system, Titans, Dungeons, Raids … I’m not interested in “building only”.

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Receiving skill points beyond level 50, even if it is a massive grind to get them.
There should be no cap on skill points, no maximum at all. Even if it takes a full year to enable all skill points beyond level 50, that would keep me playing !

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But then there’s no specialisation, everyone could do everything (in the end), which isn’t what Boundless is meant to be about? It’s meant to be co-operation with others and working together to get what you can’t (efficiently at least), isn’t it?

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They said before that this game is also for solo players. And that is what I like to play, solo.

If that is not possible, then I am afraid that I bought the wrong game.

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(The following query contains placeholder values.)

a) Say it takes 100 hours of normal play to get a character to Level 50.
Say with 4 characters it’s possible to collectively unlock all skills.
Then it would take 400 hours for a player to be able to do everything in the game - with the overhead of switching characters.

b) Now say that beyond Level 50 additional skill points continued to be earn, but it took 800 hours of normal play to unlock all skills on a single character. So it’s twice the effort.

Why is b) so important for you? Why doesn’t a) deliver everything you would want?

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I guess it’s an issue of convenience. Going out on a hunt, and then being able to run back and craft, and then go caving, etc… Rather than going out on a hunt, returning home, putting items in storage, returning to sanctum, switching to crafter character, going back home, etc, etc,

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My quoted question still stands. What isn’t solo-able?

Does playing Solo mean that you don’t interact with others?

Does playing Solo mean that you’re fully self sufficient and gather all resources yourself, craft all items yourself, never use another player’s Portal / Warp, never use another player’s shop, never go hunting with another player, never be buffed by another player, …? What does it mean?

(Because bizarrely in my mind, you @SWProzee1 are the total opposite of a solo player. You’ve provided huge infrastructure for other players, you’ve built portals for other players, you’ve built a market for other players, you’ve given resources to other players, you made fun for other players, and you’ve crashed a helicopter. These aren’t the actions of a solo player - IMO.)

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Ok, but how much of an inconvenience is it actually? What if switching character could be done in under 2 seconds (say).

Is the inconvenience switching character or the process of depositing resources directly into the machine?

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b) Is important to me as I do not want to switch to alt accounts constantly. I will not ever use alt accounts as I want to play with my main account. So I rather have a longer grind to unlock all then being forced to keep switching accounts.

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I reckon that if the process of switching alts was streamlined it would be better
Edit: maybe if there was some way to switch without returning to sanctum the whole process would feel more continuous and this would allow for it to be quicker too

I’m not sure what your mean by a “solid City system”.
By “cooperative/team system” do you mean Clans?

By “Dungeon” do you mean a generated location that can be explored for loot + rewards?
I don’t know what you mean by “Raids”.

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This hasn’t explained why? If I can’t understand why then I can’t start trying build a solution you would be satisfied with.

So say switching accounts was as quick as switching Held Items - would it be ok then?

In my opinion, absolutely

I simply want to be able to unlock all skills with 1 character, 1 name.

I dont like the idea to keep switching accounts. I don’t want to have 4 names. I dont like the idea to maintain 4 characters and specialize 4 different characters by deviding skill points to each of them.

Being nice to the community is a complete different thing.

What I mean with solo player is that I would not ever want to join a clan/guild. I want to play the game being able to do all myself eventually.
If I am going to be dependant on other crafters/hunters/miners etc, then for me that is the end of fun. And for sure I do not want to have 4 characters that have 4 specializations to be able to do all myself.

Why is it such a big problem to have 1 character/name that can unlock all eventually (even after a very long grind) ?

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IMHO the greatest inconvenience right now is not being able to access my main’s shelfs and maschines with my alts and not being able to fuel my alt’s portals with my main.

* sneaks into wonderstruck office and puts auto-friend-alts on top of the agenda * :speak_no_evil:

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Yep - and this needs fixing.

Please do!!

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@james i think your team has done an awesome job at stabilising the game and the chisel patch alone has created greater depth than ever before. I understand peoples concerns with end game but again this is still not 1.0 ready so there is plenty of time to implement some end game content therefore referring to the recent content drops (throughout the summer period) as “cheap features” is not fair or true. I also understand the concern of not being able to max out a single character however this is an mmorpg “RPG” (role playing game) maxing out one character defeats the point to picking and playing a defined role. Now if @SWProzee1 your concern is having to switch alts is an inconvenience and multiple names then I would suggest enabling a family name feature (as seen in BDO and many other mmo’s) whereby characters share one name and have separate name to distinguish them aka Bob “Marley” …Marley being the family name all alts share. Secondly instead of switching from sanctum or loading in wherever you last left your alt i suggest this… the player is gathering wood however a cuttletrunk is causing them some trouble but they are on their gatherer so they click to switch to their combat alt which starts an animation where a portal opens your alt steps out (high fiveing your main) and your main steps into the portal… that way there is no downtime, defined roles, no annoyance of having to move one alt to here and the other to there and so on and a nice little animation that makes sense as to how your alt (family member) made it to you. :slight_smile: as with everything just a suggestion but i think it is a nice mid ground of what some parts of the community want and some parts of the community expect when playing an rpg. Again awesome job, awesome content, AWESOME COMMUNITY, love it here!

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