1. System Rework & Rebalance
Right now i feel this game is not very easy for new players to play, and the gap between new players to experienced players is a little be too harsh ( Around the points when new players ready to craft their first power coils and forge) . However, once new players become experienced players, everything become extremely easy, i mean its way to easy to break the entire economic by causing a serious deflation of pricing. This issue make everything lose their value, grind and business hosting become somehow pointless at the moment.
The reason why end game play becomes that crazy easy is because of forge system. I already mentioned many times before about the forge system. Yes, this system is fun, but it make everything extremely hard to balance. If devs make the tools become extremely hard to forge, then entire system become worthless to invest the time to involve. But if it is way too easy, the current market is the best example. Also if they make the system way too complicated to learn and play, it will only increase the gap between new players and experienced players as well. (I think even without forge, the gap already huge enough. Gem / power coils…etc) .
Thats back to the gap between new players to experienced players. Technically there are 2 major gap. 1. First gem & power coils 2. Forge . Let’s forget about asking new players to buy it on market first. Without forge tools, it’s a little be too harsh for gem gathering, i think most experienced players will agree with that. In alpha, we have aoe effect on diamond hammer, so its the tools for new players to evolve to experienced players. They can use it to get their first income plus the healthy economic, the gap between new players and experienced players is not that huge during the alpha time. Why i think this is matter is because i know a lot of new players quit before they finish their first power coils, and most of them leave the game before they get their first gems. The next gap is the forge system, because the system is way too complicated, you need to prepare a lot of things before you can forge a use-able tool. (Max power, a lot of characters, knowledge of forging, a lot of materials… etc) Its really way too complicated. Boundless is a game, not a job in real life. Investing time to these kind of things will make a lot of new players want to quit. I know some players really enjoy about this, but i can say that most people will only feel its really grindy and complicated.
As result, my suggestion in this part is to make the game more for human, not too unique. When devs design the content, they need to think about what’s their majority of market, and what’s majority of people will be enjoy. Creative is always necessary, but on the other hand, it has to be the creative that majority of people can understand about it.
2. New contents
Player made Dungeon, Titan (world boss in other game), pets, armor those thing can be a good system for devs to continuous increase the new contents to the game. Those things i mention is more like a frame or system instead of items. Once you have those frame setup, it will be very easy to continuous adding new thing to those system. Please, don’t design a system that you can never add things to it. The best examples in current patch are forge system, skill tree system ( At least since the release, what we get so far is only modifying the recipe instead of adding new recipes)
3. COC and Punishment update
As I mention many times, i was one of the victims. I personally met 6 different torlls since the release day.
All of them have very creative ways to troll others. To be honest its extremely annoying and hopeless when we experienced these ■■■■. Boundless is the game require a lot of interaction between players to players ( I believe this what devs want the game looks like) . However, Boundless also a community build up with Internet. It means people don’t need to respond to their behavior. Without the harsh rules and punishment setup, its just a nightmare for every healthy players in the community. I think this is the thing devs need to think about it. So far, the coc is not strong enough to limited those trolls, but take out our ability to handle the issue by ourself. I know devs already spend a lot of time tried to solve the issue case by case, but its just too slow and not very efficient. I very appreciate how devs use their time to help us when we have trouble. However, as a customer and player who was active in the game, i value the result and gaming experience more than everything.
Basically my suggestion cover 3 part. First part is to create a stable community and the motive for new players to stay in the game. Second part is for devs to solve the end game content’s problems. Last part is for devs to create more peaceful and enjoyable community for players.