What do YOU think Boundless needs to regain more players?

Why we don’t gather 100 active players really do this as collaboration… and then start building metal over landscape :slight_smile:

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Lets block out the sun ^^

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I’d be down, I can maybe contribute 10 plots per week :joy:

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“What do YOU think Boundless needs to regain more players?”

To not add any more toxicity, negativity or conflict to the game. I would never say that anyone is not welcome to play Boundless. I have seen zero of the problems I mentioned from other games here in Boundless and have never had a problem with a player in Boundless other than mild irritation when someone plots a resource spawn.

The problem: My Everquest server did see a 50-100 man uuuuber foreign guild move in and take over the server. They were all lvl 4-5, and then they were all lvl 42-50, and within a couple months they were all max level, their leaders were max geared, and they would take down bosses on week long spawns the second they appeared before anybody else had a chance. These guys were amazing… these guys were jerks. It was not fun for us. It’s a long shot but it could happen in Boundless.

And if it did? That wouldn’t be a bad thing. The game would be swimming in revenue. We’d get new servers every week. BUT - those growing pains would be significant. And you’d probably need new rules to prevent diamond spawns from getting locked down for real; it would no longer just be one guy with a couple thousand plots.

This post was never about race as there is no such thing - there are no genes for race.

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Don’t worry about it. You didn’t do anything wrong. I study Anthropology and there is most certainly differences between cultures and ethnicities. I would need to see the data to reinforce your claim that Chinese tend to be ultra competitive in gaming. The Chinese are a eastern collectivist culture which would make me to hypothesize that they would be good teammates and want to work together. The US is an individualized cultural which would make me think they were very competitive. There are lots of factors though and you could be right. Data probably exists somewhere.

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I don’t have any official data, and I think it’s a combination of cooperation AND competitiveness since most of my examples would be team win scenarios. I dabbled in games like Guild Wars back in the day, and that game actually was broken down pitting region vs region, with the Asian guilds coming out on top more often than not. But I think they were corporate sponsored teams, so that is also a factor. I find it fascinating when anyone pushes their gaming to the limits though.

And also, if you watch some of the big world gaming leagues (Overwatch etc.) you often see us Americans left in the dust :joy:

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that is fine.
I am on stories II

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What’s the maths on this kind of project?! How many plots would we need, asking for a friend…

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I’m down. But only if we can name it Trantor.

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I just looked at those numbers not too long ago… a planet size is what, like 112 chunks x112 chunks or something?

I was only joking really but looked at some old posts about it, it’s like 330000+ plots to do a full layer of a planet, I mean I’ve got a few plots spare now I’m 1yr plus into this journey but…think we’d still be short going by my quick head maths, I’ve got about 1000 plots to spare across alts etc, take me as average which is a big stab in the dark, 200 or so active users, we would struggle

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Yeah lol it would probably take the efforts of all active players to do a planet’s surface… over a period of like a year.

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Nah we could probably finish plotting up biitula in like, a week or something :stuck_out_tongue_closed_eyes:

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A week? Are there even any unplotted plots left down there???

Shouldn’t we see a replacement for it, or I mean, an alternative one, since it’s rather, ehmm, full?

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If you could get the right group of 20 together, I’m sure we have the plots for it.

biitula eh? should i move there? i heard that if you’re a hopper magnet you’d die within a second :laughing: basically… ME! i got a hopper problem at my observatory on cephonex merika and they keep blowing up the walls :laughing:

To get more players in you would probably have to dumb it down a lot, and streamline a lot of things. Not something I’d like. I’d rather the game survive with a small playerbase; but of course I’d like first and foremost that it DOES survive at all.

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Discussing this a little in the other thread, totally agreed that to try to pull in a lot of the gaming population as a whole, a complete overhaul that we wouldn’t want would be needed.

… BUT, I think we can have our cake and eat it too here. :wink: I’m completely convinced of it, actually. It is a matter of focusing in on the niche that is most likely to love Boundless. I’ll elaborate a little more on my thoughts here, why they are where they are, and how we can bring them in.

Rehash: NMS has more than enough players to stay healthy, Boundless is IMO – and in the opinions of others I know of who have basically abandoned it for Boundless – the better game. Huge overlap in the fanbase, as far as the type of gamers we are. Absolutely we could get enough players in who will love, or at least enjoy and stick with Boundless now - any niche at all can be a healthy number these days. So, how to pull this off?

NMS got huge early exposure. Ok, yeah, they went through hell because of it and I feel terrible for the things they dealt with, BUT, would NMS be where it is now had that not happened? I don’t think it would. The early hype got a core group of us in early who stuck with it and outlasted the haters.

Bonus for Boundless: The devs don’t need to put themselves through that. Now they know who they need to go after – them, and I could list off some other games. So that part can be cut out. Broad campaigns could do more harm than good with niche games like these, as discussed in the other thread. So, knowing who they are, how to go after them, WHY do the people who love these games love them, what are the appeals?

Random list of thoughts-

Community is HUGE. NMS would never be what it is without the fans interactions with each other online. We glue each other together. We fire each other up. We live to share our discoveries with each other. People getting together and having fun – this is so key. People can overlook a lot of stuff they might not be crazy about if they are having fun with their friends. It is why I think it is so essential that potential newcomers see us interacting with each other and having fun on Twitter and all. To see people that they will want to join in with, like minds having a blast. To receive help from a welcoming and supportive community.

Exploration and virtual photography – I’m not sold on Bartle types (thread on this long time back) but there is a clear tendency of NMS and Boundless players to love exploration and sharing discoveries. One thing that came as a surprise to me on Twitter was how random shots of exos appeared most likely to draw comment. So, when going after this base, ads may want to highlight exploration, gorgeous landscapes as much as the builds.

Some hype IS good. It is fun! :smiley: Ok, I can’t imagine the devs exactly wanting us to do all the crazy cult-like stuff to them like what we do to Sean… but, that guy does have messing with fans down to a science. It works, clearly. Any little thing gets everyone all fired up. So yeah, mess with us a little, like the spoiler hints at future updates dropped in threads. We love that stuff. :smile:

How to pull ahead – NMS may have far more planets, but falls behind Boundless in what really beckons you to go out and explore them. Keep adding in new biomes, more unique things. Reward getting out and discovering. Absolutely keep adding more building mats – more the better, you can’t get enough of this, I think. Our building is already much better, can pull way ahead on this front. Hubs… ok, perhaps we do need to consider some sort of official hub/starter area?

May edit as I think of more things here.

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To chime in, I think adding wearables would be a nice step in fixing a lot of the combat issues in the game. That and the lance. New creatures would also be excellent.

And as always, titans. Some sort of end game, cooperative content that isn’t meteors. Titans please.

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Yep, definitely this too - just a bit earlier on Twitter a player who hasn’t been in since Alpha was specifically inquiring about combat/PvE changes. For some, expansion of all the aspects of the combat system - armor, mob types, maybe some questing - is sure to be a good hook for new people or bring back some old ones.

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