The game is $40 USD at full price. It’s pretty unlikely that a 10-16 year old is going to just be able to shell out that kind of cash for the game since they can’t hold down a day job because of laws and what not without their parents buying the game for them. I think that’s a thing even outside of United States. So I doubt they’d be able to play long enough to learn the game to acquire the coin in order to buy GC with coin. On top of that, I doubt they’d be able to just straight up buy GC with real money whenever they need it if they can’t even afford to buy the game at $40 USD.
Chances are more likely that they won’t even be able to buy the game at it’s current selling price anyways. Not every kid has their parents also playing the game.
On top of that, without new players buying the game on a regular basis that generates the revenue to justify getting better servers and financing additional content for the game, it won’t matter how many times the current player base purchases GC. It’s even more irrelevant since we don’t have regular game purchases from new players to see any solid positive trending growth. The free play weekend event would have been more successful if there was better player retention and new player experience in the game.
The problem isn’t that people can’t afford GC every month or six months or whatever the case is. The problem is the price of GC is irrelevant if players aren’t being retained and the $40 USD price tag is deterring potential customers away; which is an actual real economic thing. Bring in the terrible new player experience that adds to the bad player retention and you have a very horrible recipe for sustainable growth and consistent product sales.
GC shouldn’t be offered as a coin purchase at this time because of all of these reasons. Maybe later when the game reaches 100k players or something like that. But definitely not when the game doesn’t even have 1000 players playing it every week.