Not even the slightest and tiniest bit. But that’s okay I guess. We’re just having a discussion.
Ideas like this work better when we already have more players, however, a lot of ideas that people have come up with to grow the game and posted them on these forums do. So it’s kind of a catch 22.
Firstly the issue of getting people to buy the game in the first place needs to be fixed. Solution could be to lower the price tag to $20 USD, down from $40. More people can afford that and that means more players and more potential GC purchases and more of a lot of other things, like word of mouth advertising.
Another thing that needs to be fixed is having content that retains players and keeps moving the goal post further out for them. Being able to make your own dungeon can do that sense none of the other content has been able to. But while fixing player retention, the devs also need to incredibly improve new player experience so those players can get to those player retention hooks and motivate them to log in multiple times a week and play.
So I guess I kind of explained what my solution would be backwards.
Fix new player experience first. Then player retention. Then lower price tag of the game.
I strongly believe that these three things would increase the game’s population, bring higher consistent revenue in to Wonderstruck to finance improvements across the entire game, and actually put Boundless on the map as a viable product to purchase and recommend to people.