The cash shop is here to stay, that much I think is obvious. In that case, I think we should all list the cash shop items we believe would have zero impact on the Steam Reviews of this game.
This is my opinion, but if you disagree, please do so while acknowledging many, MANY Steam games are destroyed by bandwagon negative reviews.
Also, please add your own list of anything you would be willing to pay money for in “The Exchange” and a list of things you think could harm the game’s longevity.
Things that likely won’t cause negative reviews:
- Costumes/clothing.
- Advanced character creation options.
- Inventory boosters.
- All the current Gleam Club options.
- Dyes.
- Respecs.
Things that I think risk negative reviews:
- Plots.
- Weapons/Items that give an advantage.
- Reductions in crafting time.
Explanation:
6*. New players need to be given a few free respecs, so they don’t rage quit over a bad build in my opinion.
3*. While I believe inventory boosters could give an unfair market advantage, I find them to be in a gray area.
7*. If you ask any child, teenager, or adult if they expect freedom to build from a voxel sandbox game, they’ll likely agree, and yet, the first thing you’re introduced to in Boundless’ Tutorial is how small your plot is, and a way to spend real money to increase the size. The immediate optics, appearance, and perception is negative, as the player won’t have had enough time to truly understand their plotsize is unlimited as long as they get levelups.
Because Steam has a 2 hour refund, people are going to see this first and have to make a decision if they want to refund or not, and I don’t see how it’ll have a positive outcome on their outlook of the game. You get reactions like this https://steamcommunity.com/app/324510/discussions/0/1746720717330843291/
He clearly explains in later posts that he only had 2 hours to make his decision to refund, and so because his initial experience was bad, he refunded.
8*. Obvious pay to win mechanics. No further explanation needed.
9*. This game is market based, and while I explained hesitation of inventory size expansions and how that greatly benefits traders, I think crafting time reductions goes a little too far.