What turns you off playing Boundless?

Being attacked every 30 seconds by a spitter, seemingly coming out of nowhere, when I just want to build my stuff in peace D:

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my number one WORST thing about boundless? spitters. they are too fast and renlentless and it just isn’t fun to be spawncamped by one when im caught at low health. pleas nerf!

Thanks @sharkish for posting this. I tried to post this many times when the patch came in that there was an issue especially for new people. A lot of people didn’t believe it was an issue because they have lost touch of what being a new user is really like. With the developers seeing your comment it might help them understand that the herd/spawning is off in that area especially in starter worlds.

Definitely an issue! Are moon planets especially bad, or is that just me?

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Honestly you bring up a point that I haven’t tested. It might make sense to put a timer test to it.

From what I can tell the spawn rate on starter worlds seems more than on moon. Definitely the spitter herd attacks do not seem to happen as much on the ring planets. The herds seem larger on the starter world versus the moon and then ring. I have never been attacked by a herd of 5-6 spitters on a moon or ring world, but I have had that happen in the starter world. Consistently I see gangs of 2-3 attack me.

The biggest annoyance is they see through walls and then will come through doors to attack. Beyond resetting a character I don’t even know what it must be like at level 1-10 to deal with that. Adding in the death penalty, I would not be happy as a beginner.

Of course I wouldn’t want a switch in the dynamics either. It is already hard enough sometimes on a ring world to deal with 2 cuttles and a spitter in the area while being alone. And you can’t out run cuttles in most situations. Even if you do, then usually you have another group show quickly afterward.

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There should be a certain grace period regarding early player level where spitters will not seek you out and attack you.

I’ve just tested with a new character and walked right up next to a spitter and it is indeed the case that it did not attack me. I’ll test a bit more to see what level that reaches to, but I would assume that it would be at least until level 5-10. I’ll update when I have found out how far that grace period goes.


Edit: Just got to level 5 and the spitters are still completely indifferent to me. Worst attack I’ve had so far was a level 1 wildstock trying to push me into a hole while I was typing this lol


Edit 2: 5 levels is the max grace period you get, so aggressive creatures will start to attack you on level 6 onward.

At least for very early game, you have a window of safe learning to get to grips with the basic game mechanics.

I think it may be worth including a note on the level 6 notification to say that “you should probably learn to defend yourself by creating a weapon… gained by learning X skill or by buying a weapon from another player”

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That has been around for a while, no? But yes, a notification would be nice!

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Mobs are not hostile to players until level 6 which is nice for new players but I think it should be bumped up to level 10 since the changes to the leveling curve player get to level 6 very quickly sometimes before you even get to craft your slingbow or know to craft your slingbow.

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It has yes, but I couldn’t remember to what extent you were considered completely “safe” from hostile creatures, so I tested it as a new player. It was in response to Xaldafax wondering what it would be like for new players between level 1-10 with 2-3 spitters attacking them.

I only ever had one spitter at a time spawn on Therka, but I’m guessing that it must be different on other starter worlds (which is probably to gauge what an acceptable number of spitter spawns at any one time is).

Yup, same - at level 6 I had only just started on some of the basic gathering objectives and hadn’t even progressed to stone tools yet. An idea of how to defend yourself from hostile creatures at that point would definitely be of benefit.

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Sounds good

I had this issue on Therka but only when taking down a tree or mining for a time in an area. After some time 3-4 spitters gather to wait on you. But you can still outrun them. I think this will be resolved with creatures not being able to see you through objects.

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Perfect. Thanks for the test!

Now assuming you have put skill points into what an average non-experienced player would put them into – at that level what health do you have and what sling bows are you able to use?

Find a gang of 3-4 and see how hard you are hurt versus the time it takes to kill them with a bow you are likely to have at that level.

I think that will really help show if the ratio and balance is off.

I just wanna make a chair and watch the sky pass bye :slight_smile: but no chairs in game yet :slight_smile:

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It’s interesting that the critters can’t see me from 20 horizontal blocks away, but they’ll drive themselves crazy circling when I’m 60 blocks directly below standing next to a lava pool. At that depth, blocked by layers and layers of material, I can hear the weather, birds chirping, and the angry snorts and foot pats of the critters. It kind of destroys what immersion there is.

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I absolutely hate the chat system as is. I do 100% believe that all changes eventually being pre-alpha etc. So I have hopes there. I feel a lot of the things we have mentioned are mostly normal things most mmo’s have and things that are just needed. Whispers, mail, larger options for chat. But we will have to see all the things they have planned.

One thing though I do note is the needles/indicators of which tool your using are a gray color that seems to be near impossible to see sometimes.

Personally I like the grindy bits, and having 3 characters to specialize in certain areas. I have my Hunter and Crafter, and Miner. Once they are all higher levels, it’s mainly for use of each others plots I’m guessing.

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I am one of those people who when they approach an online player, like to say hi. I think it’s even ruder when they ignore you.

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I don’t mind the chat system. It’s annoying that it has a limit, but that is to our advantage, as it reduces the chance that people will join the game only to spam, like they do in most MMOGs.

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Thought i would quote a few points that stuck with me from reading:

Also want to add that i am now at lvl 46, and i feel like i am quite low on plots, i have used all i have, and now have to wait nearly 200000 xp before i get another 10… Perhaps a skill doubling the amount of plots received each level after 50, I do have an Alt, but started work on a big build i would prefer to keep as one char (though would i get double footfall amount splitting the build? (will leave this question here for now, but will look in the forum after writing this). I think more plots should be available at level 50 anyway (i know i have 4 lvls left).

A chisel that spins the orientation of blocks (both texture and shape) spinning the block on the side it was hit (in a set direction) would allow for more experimentation when chiselling, as well as make it easier to try different texture alignments or correct mistakes.

It is taking me a fair amount of time to mine enough diamonds to mass craft a load for processing (it feels like a waste making something and not mass crafting), though that being said i did find somewhere i managed to mine 110 in one area, perhaps i just need to find the right spots…

All in all the positives defiantly out-way the bad at this point, MORE COLOURS AND TEXTURE VARIATION :smiley:

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Wow, I hit level 50 3 times so far, Just started playing about 3 months ago.
& I ran out of skill points & theres still so many skills that I need. I feel a higher level cap is severely needed. As far as you being able to find any gems anywhere other then inside of Cuttletrunks consider yourself lucky, I just got back from mining 64,152 blocks over the course of a week. I didn’t turn up a single gem. Now I am 1500 Cuttletrunk kills in to get the mass craft for each gem.

I would also say I find it a bit off putting how difficult it is to find gems mining, I don’t think it should be easy by any means but its even hard to find Titanium, & Silver. It Seems like Silver is harder to find then Gold in my opinion maybe that’s intentional I’m not sure.
I also have a problem with loot from lv5 Cuttletrunks as well, I’m max luck & maxed out ability bonus as well, & much too often I will kill a Lv5 Cuttle & I will not receive a gem, This is infuriating. It seems almost as if lv4 Cuttles regularly give better drops then then lv5s do but that’s just me.

Also I would really love to see a planet, Maybe Vulpto!? Since it seems like the odd planet out from Munteen, Alturnik & Nasharil. That dosnt have any mobs below lv4, Mainly because they are all annoying once you make it past a certain point you just constantly have to ignore them everywhere you go & its irritating, I would love to see a High lv hunting World only lv 4-6 & I say 6 because I would love to see lv6s on said planet as well.

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Wow, I hit level 50 3 times so far, Just started playing about 3 months ago.
& I ran out of skill points & theres still so many skills that I need. I feel a higher level cap is severely needed.

Having every skill in the game, and generally making one capable of doing everything will possibly negate most incetive to trade with others no ?
Sure you can make alts to do different things, but I’d rather see people specialize into different areas, and trade with others through what is either impossible or more difficult to do when you havent specialised into it, though this might honostly need some looking into.

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