It’s taken me a while to gather all these, some I have come to live with so I didn’t think of them when I wrote my original post. On that note, I’d like to say Thank You!! for adding the Interact rebind capability. That function has single handedly improved my gaming enjoyment 100 fold.
Anyways a few things have been bothering me…
The unstable connection.
Most of the time I don’t even notice any lag spikes or any indication of a poor connection, not sure what’s triggering that… I would much rather just play through a little hiccup and give it a second to load properly or download the packet (or whatever caused it) rather than clicking yes go to sanctum and nothing happens for another 5-10 seconds then the window disappears then I can play again, then very rarely I get to keep playing but usually I can play for another ~20 seconds then all of a sudden I’m in sanctum.
So basically I think there should be 2 buttons. one button will let you get back to the game no matter how laggy it is (it’s usually playable and short lasting) and another button that takes you directly to sanctum immediately (or after 5 seconds if we must, but please show a timer or the meditation animation).
The fog and weather cycles have really been bothering me since we’re unable to turn them off now. The cycles are too varied and abrupt…(although I don’t mind the short showers…)
I think there should be seasons, where there is a period of time where it rains with the current frequency of precipitation, but more random in duration, and a Summer season where it is only sunny for (in-game) weeks on end and with longer days. Although each planet should have its own season cycle, I like being able to travel to another planet when the weather is poopy.
Oh and of course there should be areas that are not affected by seasons, like deserts where it would be always sunny all the time (except for nighttime) and mountaintops which would only snow when there is precipitation in the area.
[EDIT] Oh also I think it should get cloudy before it starts to rain or snow. Although if it’s snowing it would already be winter and possibly dark or cloudy already… But it’s nice to have a bit of warning… just now I noticed the light change, and I thought there was something wrong with the sunset but then 2 seconds later it started raining. That’s what I meant by abrupt… it reminds me of Back to the Future 2
Every time I open up a machine or crafting table I want to see contents first and recipes last. I think it makes way more sense to have it that way, I want to unload all my materials into my machines after a mining trip and I do not want to have the leftover items in my inventory, I want them to be in the crafting table or workbench. To do this I have to access the contents first, then I can go to recipes and craft my items.
The next time I open it up I do not want to see recipes, for I am there to pick up the items I just crafted. Thus Contents first makes more sense in each scenario.
I wouldn’t usually mention the same thing twice but I had an idea about the world colours… I just heard that it is possible to change the colours of certain blocks in the universe, namely the ones that are from different worlds but are the same colour, which also do not stack. I think you could really hit 2 (or more) birds with one stone by changing some of those colours. Some people (a lot of people I think) have been asking for new worlds… this might be a way to compromise without making the universe too big too soon like some people have been afraid of…
Now I know the argument that what if someone built their entire base out of [x] rock and now its a different colour!
well, one solution would be to change the colour only slightly, or just change all the duplicate colours to ones that look good together…
My favourite solution to all this would be to release one new world per region, each with unique colours for every block. I know you guys have been itching to deploy some new worlds