The terrain Generation is really off-putting for me. It’s just… wrong, IMO. Almost every biome has three kinds of stone in it, while each biome should have one kind of stone, different from another kind of biome’s stone. Alongside that, the shapes in some are also flat out ugly.
The trees, while fantastically made, have no roots; Which makes them look disgustingly unorganized when they generate on a steep hill, having just a flat bottom.
The movement is just horrible. The feel of jumping is meh, walking is… OK? Running could have a better feel to it, and swimming is undeniably frustrating.
The hit animations (from a 3rd person view) look like the character has some major constipation.
Fighting creatures is a pain… Both with a sling and an axe/hammer, bust mostly with an axe/hammer.
Snow only covers the ground around me in a small radius. I mean, I can understand why, but at least Minecraft has an actual snow block that’s placed while snowing and goes away over time. Maybe you can actually do that too, but better somehow.
The water could actually have some physics… That’d be nice. I understand it’s hard, but again, it really needs work.
And, the grindy part. This is the least worrysome, but… It’s still worrysome. It takes way too long on some items to be crafted, and getting materials from monsters is infuriating (Because of 6, mostly, but the drop rates are a bit confusing alongside that).
Okay, I know this is stupid, but still: There needs to be an inverted mouse-click to whatever hand is used. I come from the fantastic world of Minecraft (Kill me), so I’m used to clicking the left button on the mouse and the right hand would hit. It just kinda… feels good. It’s intuitive. I don’t really think this absolutely needs to be done, but it would definitely help a few people; And to be fair, we know it’s exceedingly easy to do. Just swap the controls if inverted “whatever it’s called” is toggled on.
The wait time on character customization is making me slowly burn my sanity.