I have a whole 'nother post about good things as well, but I wanted to make sure these were captured in the ‘why people stop’ thread.
Things I Disliked
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#1 - the fact my character will never improve, no matter how hard/much I work. I’m staring at sooooo many skills that I still want, but are so crazy expensive that it’s ridiculous (warp distance increase, shout, many others). If I could continue to slowly earn skill points, it would be one thing. But just learning to use chisels properly and craft all the recipes ate a ridiculously huge % of my available points, for instance. If you’re looking for pain points that cause people to quit games, lack of character progression is a big one. The number of new plots you earn right now, relative to building sizes, isn’t much of an incentive.
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The fact that you can’t keep your settlement from being absorbed against your will is the #2 complaint. This is a griefer’s dream setup – the fact that most of the EA players are cool and avoid this means nothing. If the game mechanics allow it, some jerks will make it their sole mission in game to absorb unwilling victims.
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Having to spend plots on floating bits of foilage is also a pain. A good 5% of my plots are there solely to deal with floating foilage after I’ve destroyed the actual tree trunk. IMO, trees in reserved wild plots should not regen once the base is destroyed and plotted.
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Once there are more planets, I think there needs to be a way to use your plot count multiple times. Maybe every 10-20 relevels after 50 unlocks an additional planet slot where you can use your entire plot count again.
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There’s too much lava both above and underground. Not every outer world needs to be crisscrossed with lava lakes.
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Too much verticality in the worlds. Running around for hunts is pretty much nothing but scaling cliffs, then immediately climbing/falling/jumping down, interspersed with having to jump over or bridge over lava.
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I miss meteors on starting worlds. There was a huge feeling of accomplishment the first time I soloed a meteor on Solum, it’s sad that people won’t get that. I do, however, feel that there needs to be some sort of mob leashing (or just don’t spawn Cuttletrunks) on the starter worlds. A flying mob chasing a low-level player across the whole planet is a bit unfair IMO.
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I think coal plays too much of a part in everything (as one player put it, “Coal is life”). Spark costs are too high for decorative rock, for instance.
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It would be nice if there were more interesting things to discover while caving – abandoned temples like on Munteen surface, for instance.
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I know lack of mined gems right now is a bug, but it’s an annoying one.