Brand new player here! I do like the game, this post focuses purely on things that irritated me or made me want to log out. Kind of wish I waited to make this post till after the skill tree update comes out, since a good deal of this may be moot.
I do not like the name of the game, its fairly difficult to google since there is about 10,000 companies named Boundless something or other.
The UI isn’t great, folders or collapsible categories or something other than a giant list of things you have to scroll through would be nice. Links in the tooltips to what is used for what, details details all the details should be in tooltips.
I just started playing a couple days ago, got to level 25, just started a new alt to cook, disappointed to find out that you need basically the entire tech tree unlocked to cook, I was thinking if I made a new character and got the cooking skills, I’d be able to do something with this stockpile of cooking mats I have
I had to grind pretty much all day today to get a 2nd form of power on my compacter to be able compact soft coal in a vain attempt to reduce my mining grind by having more efficient? fuel. Why is there redundant power timesink/grind, I get that its supposed to be for ‘elite’ crafters or whatever, so why do basic things require it.
It’s taking forever to get to be able to craft titanium harvesting tools, and I wish the tooltips were descriptive, it doesn’t seem like mastery does anything at all and the tooltip is vague. Is silver ‘harder’ than iron? is gold? My brain says no, gold is a very soft metal, and it took a while to figure out I needed gold for gems, titanium. Currently I’m taking a break due to titanium tools needing a glue whose tooltip says its for gem tools.
Endless network of dizzying portals mildly turns me off, travel seems far too easy or cheap and makes the exploratory nature of the game completely mute; I started off in a wilderness area with no portal and did not know how common they were until about 16 hours in. I had assumed that you needed to charge your totem to travel through space and was kinda disappointed when I finally decided to trek to the capital.
Skill points turn me off, It’s not fun having to choose between increased health or being able to craft. I’m further turned off that the crafting skill tree’s force you to basically take every single crafting related skill; If I want to cook I have to have elite butter making etc.
This wouldn’t be so bad if I knew of an active economy (which I imagine will be better after wipe) but in the 4 hours or so I spent exploring shops a tiny fraction of them were up kept, and a fraction of those had reasonable looking prices,
I watched a youtube video saying you can sell, but every sell basket I seen had such obscenely low prices, right next to a pedestal selling the same item for double or more what they were paying for that (is tax / upkeep so high that this steep markup necessary to run a shop, or is just the lack of playerbase due to impending wipe?)
Really long crafting times almost made me take a break a few times, not sure if making people want to log out is intended or not, this mildly put me off. I understand the incentive in pay monthly games to add timesinks to keep people paying every month, never understood why other games do it.
If I have a big craft que set up am I going to lose all my power coils when their durability runs out? I’m afraid to do heavy crafting without checking on it, but it takes hours to finish the crafting.
*Sackcloth was my first major roadblock, the sackcloth cost feels so harsh with no obvious way to farm it starting off; I ended up taking a portal to a very hostile planet to gather a bunch with my a infinite totem.