I am a new player, have been playing for a couple of weeks now. I am really enjoying the game, and just wanted to provide some feedback from a player with a fresh perspective.
On the good side, I love the building system. It is just complicated enough to be fun, and not so complicated as to be overwhelming and intimidating. The ability to chisel the blocks into particular shapes is great, and allows all sorts of creative ideas to be implemented. Even in the short time I have been playing, I have already built a nice little house with a sloped roof and tray ceilings. I’m very happy with the building system.
I also am really enjoying the crafting system. It has an internal consistency that makes crafting pretty intuitive, but is not plug and play like a lot of games have. There are not any wasted steps with the crafting where you make a bunch of the same useless item just for XP to get to the next crafting tier. Everything in the system seems to retain its usefulness, and can be sold for at least some profit. I really like that the early level items like glue and cloth, etc, retain their value.
I find mining fun and relaxing, although there was a point in the leveling where transitioning from the early ores to silver and gold got pretty painful. Mining on a tier 4 with an iron hammer was not so much fun. Once I obtained some silver and the friend I am playing with forged in some aoe, it got much better, and now I am mining away. I realize now that we could have just purchased the initial silver we needed, but at the time we had not stumbled across a hub that had functioning portals, or found a shop with much for sale. New players may go a while before they stumble onto one of the live hubs or an active store, so there is just that little bit of a pain point early on.
This leads to the couple of things that bug me. First, the leveling system is a little wonky. Leveling up to level 20 was great. I could switch which activities I was doing and have a lot of fun rotating through mining, gathering, building, crafting and hunting. Once I hit 20, though, I hit a wall where I was locked into picking ONE of those activities if I wanted to go anywhere other than a tier 1 or 2 planet. As I had already picked up everything I needed from tier 1 or 2 planets, I wanted to move on the tier 3 and 4 to continue progressing. I therefore needed to specialize. This is where my issue comes in. When specializing on a single activity, there is not enough content in any particular activity to be fun for more than a couple of hours. Gathering the same 3 or 4 plants is only fun for a few hours. Mining is only fun for a couple of hours. Building is only fun for a couple hours, and there isn’t really any way to make coins off it, so you would be broke specializing in building in a couple of hours as well. Hunting the 5 total mobs in the game gets boring after a couple of hours. Crafting gets tedious and expensive after a couple of hours. As long as you can rotate through the activities, the game has a fun loop. Mine, refine, harvest, craft, build. Repeat. It is relaxing and enjoyable. The second you get locked into one of the activities, however, it becomes boring and rather unpleasant.
I wanted to return to doing multiple activities as soon as possible, so I read the forums, watched youtube videos on the game, and browsed the internet looking for the fastest way to level past this obstacle. What I found is that everyone uses alts so they can continue to do all, or at least several, of the activities in a rotation. I feel like this “specialization” aspect of the game is fundamentally broken. If everyone just makes multiple characters as a workaround, no one is truly specializing anyways. I don’t particularly want to have a bunch of characters. I lose stuff when I have multiple characters. I end up forgetting to put foods or tools on the characters I need them on because I just did that on another character and am misremembering which one. I warp somewhere and realize I’m on the wrong toon for the activity I have planned. I end up with all my coins on one character, and another completely broke because I sold everything on the other one. Generally the character that has items to sell, and the character that needs to buy stuff is not the same one. I have to switch characters constantly, and then the game bugs out on returning to the sanctum and I have to reboot the whole game. Not to mention, when you are first starting out, leveling multiple characters to 20 over and over again is not really a great user experience. It is faster to level the second and third time, but it isn’t as fun. There is a bunch of stuff you haven’t seen yet, and you are stuck doing the things you already saw over and over again.
I don’t really feel this forced specialization really serves a purpose, either. There is too much to do in the game to actually do everything, anyways. I am never going to do ALL the crafting lines. I will pick a couple I like, the friend I am playing with will pick a couple he likes, and we will buy the rest of the things from other players, and sell the stuff we make or gather/mine for coins. I cannot mine up enough items, and harvest up enough items to pursue all crafting lines simultaneously. I cannot really even harvest up enough, and mine up enough, and hunt up enough to support even 2 or 3 lines of crafting. I buy the extra mats I need, and sell my excess ores and plants, so the economy is still being utilized, even when I can do several things at once with alts. Why can I not do several things on a single character?
And I know, I know, eventually you can have several skill pages and will be able to switch what you are doing. But that only happens after you have a single character to 50. Waiting to do more than one activity for 30 levels of doing the same one does not sound like fun. 30 levels worth of killing cuttletrunks and harvesting beans would be horrible. 30 levels of whacking blocks with a hammer sounds not much better. 30 levels of building or crafting sounds impossible, because where would I get the resources to do that? I am a noob, I have no coins. Right now, I am leveling 3 characters to 50 so I can rotate through the mining, gathering, building, and crafting for the fun loop I like. After that, I will probably add the skill sheets, and get rid of 2 of the characters. But why do I need to do that? That just feels wrong.
In short, TLDR, I feel like the forced specialization is a hindrance to enjoying the game.
There are a couple of other things that I think need improving. The surface of all the planets is pretty much the same. The same mobs, the same plants, the same everything. There really isn’t anything distinguishing one planet from another other than colors and ores. 5 mobs does not feel like enough to keep hunting interesting. Meteor fights are a change of pace, but they are the same mobs you fight normally, so it is just a faster paced fight. It would be great if there were 15-20 mobs in the game, that varied by planet type, (lush, metal, coal) that gave you a reason for visiting a variety of planet types. It would provide more motivation for varying the planets you visit, and make hunting less tedious.
There is a little bit of variety in the plants that can be found on different planets, but not much. I think bitter beans only spawn on chill worlds, and spicy beans only spawn on desert ones? But you are essentially just searching for the same stuff on all the worlds again, and it makes the surface of the planets feel very samey. More types of plants would be great for breaking up monotony as well.
The only other thing I that bugs me is that there seems to be an awful lot more bright colors than natural building colors. I don’t really want my builds to look like disco ■■■■■. It is awesome that these brighter colors are in the game, and I’m impressed by many people’s ability to make them look pretty. For me personally, however, a greater variety of more neutral colors would be great. Beige, cream, ivory, a wider variety of grey and brown.
Anyways, that is just the opinion of a new player. I’m sure my opinions will evolve as I get more time in the game, so maybe some of this is just growing pains.