What Updates would bring you back to Boudnless?

I’m at the point that I only log in once a week for about 3-4 hours. I go on hunts, but that’s about the only thing that I have the drive to do anymore. I’ve got one place and I’ll keep the lights on there, but I’m not going to build anything more.

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I’ve said it before, but from a business perspective and not looking at this as a player my goal would be to bring in new players and as painful as it sounds, not cater to the current community.

It’s very hard to pinpoint the max players the game had at its highest point, but we’ll just take the highest number of around 1100 on the Steam charts and politely double that for Playstation to 2200 and if I’m honest that is being overly generous.

Given that 2200, I’d hardly call that a successful game and from a business standpoint I wouldn’t want to drop an update to appease the current playerbase, I would focus on pulling in new players, because current players with new swords and shields will get bored in a couple weeks, but an entire new player experience, a free weekend and a small marketing campaign would go a lot farther. Players with many hours their mileage is going to vary, but a new player could easily put in a good 10000 hours

All that said, the lights are on, even though I’m not currently playing, I’m ok with that as I know I can come back to the game when I feel like it.

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This is 100% correct but I would be absolutely shocked if we saw something like this any time within the next 2-5 years, if at all.

I agree but think a few additions are needed before a push fore more players to keep them retained and drag more people in. IMO a game has to have a level of complexity to become a draw to someone’s mind. At the moment you can achieve this through building if you know what you want to build, but if you come into the game without any clear creative goals I think the game needs more complexity to draw people back again and again to help them find motivation or creativity for the next thing to focus on. If you want a good but slow shop simulator or an upgrade to minecraft building and graphics Boundless has you covered, but it is yet to have the complexity which draws players back, like even vanilla Minecraft has. Again in my opinion, I think boundless is only one major update away from having this complexity, and then you need to push on advertising the game until you have funds for the next update. If I was planning things I would build the update with a few extra bits to trickle out over a couple of years, then start work on the next update when the funding is flowing better. Also having these things to trickle out allow for a roadmap and such to appease people that they at least want to move forward.

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@monumental if you ever do build a roadmap, how about a whole year with a trickle of blocks, release them when they are ready, and keep people connected, would only take keeping a single developer in house or on pay for the year, that’s if you have the funds for a team to build a nice little update.

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Simply put, un-modded Minecraft did it and still does it with what I think is a much simpler, basic system. Anything additional to the base of what Boundless is currently would mostly cater to current players needs and wants. Is it needed or wanted, for sure.

Again, a new trickle of blocks benefits most of us that are current players and if I were to guess that isn’t paying the bills.

I have already offered to do work for free if it were ever needed as I am sure quite a few others have also.

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I think the core systems of the games are similar, but boundless lacks that narrative draw. The things to keep players interested when they cant think of something specific to build and just want to zone out. A couple of very simple interactive features and something like a hoverboard or jetpack would make just exploring boundless be enough of a zoning out playful experience. In Minecraft you have the Villagers and darkness to add a narrative element to make it ok for players to just build something simple and still feel involved. In my opinion narrative complexity is a must have for a game to become popular, and I mean that in a very base sense of just connecting one dot to another.

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I can agree on some aspects but I think they need to do both. I can say that when I started the game I landed in a very remote area. I would have walked away not long into the game if there had not been a player base to interact with, which at the time was a lot of people. A couple players found me and showed me around and what was possible. That is what really kept my interest in the game, the community. I think they need to a little of both as they need a community here to interact with new players, otherwise you might as well go play a single player game.

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I agree on that. An hour into the game, I was found by two other players, who brought me to their fledgling village and invited me to join their community and guild. I joined the guild, but it was about a month before I moved to the village.

Those players are long gone and the village is no more. But I still have the site bookmarked where it once stood.

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Hola Everyone,

Any Update, not a bug fix.
Anything, don’t care what it is but at least that is light down this road with no update.

Good Day Everyone.

Stay Boundless

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This is the smartest thing I have read on here in years. Could have rubbed some the wrong way, but is 100% on the money

Good question imo…apart from any kind of new content, I personally am very keen of some sort of fluent (?) behaviour of water(-blocks). Might be such a challenge for the programmers and game designers to build into the current graphic engine and the blocky/buildy/static game concept.

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Well no update, I’m out.

I’ve met lot’s of good people in Boundless
Thanks for the experience.

Happy Thanks Giving
Merry Christmas
Happy New Years 2025

God Bless You All

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