It’s long, can skip to conclusion of you like, but I’ll just touch on it here as well.
WoW had a pretty decent way to give a punishment without feeling like you’re being shot in the knee.
It would actually work similar to how we go back here. In WoW you ghost spawn at an angel and can either go back (a distance away) as a ghost to your corpse and come back with a steep health drop. Either get your health back up right away, run, or die again with a longer (stacking) wait for respawn.
Or you could choose to respawn at the angel and go home with a timed debuff. Maybe 50%/25% stam/hp, I don’t know.
In Boundless this could be the choice we make at the sanctum.
Thing is, yes it was worse, but this is still keeping ppl from playing.
I’ve had less of a problem loosing all my items.
For a game that’s supposed to be rated for 7+ yrs that’s brutal. Kids die often. Just for fun.
I really don’t see many kids playing this game. My own daughter has zero interest.
As it is, it’s more T for Teen, but certain labels get different funding and I’m not sure if that is a factor here.