Where I can find resources? Let's create statistic together!

Itā€™s an important information, but my idea isnā€™t cross with boundlesscrafting.

I have some information about resource distribution - thanks @Nevir for hint:

The information below:

[details=Coals]## Soft Coal
Altitude: 0-100-255
Depth: 5-8-30-255
Distance: 5-8-30-255
Surface: flora
Size: 5-18

Coal

Altitude: 0-100-255
Depth: 20-30-50-255
Distance: 10-20-50-255
Surface: flora
Size: 5-20

Hard Coal

Altitude: 0-100-255
Depth: 40-60-160-255
Distance: 20-30-160-255
Surface: flora
Size: 5-15 [/details]

[details=Fossils]## Small
Altitude: 0-50-100
Depth: 20-30-80-255
Distance: 5-8-80-255
Surface: sand, rock
Size: 1

Medium

Altitude: 0-50-75
Depth: 30-50-100-255
Distance: 10-20-100-255
Surface: sand, rock
Size: 1

Large

Altitude: 0-50
Depth: 50-70-160-255
Distance: 20-30-160-255
Surface: sand, rock
Size: 1[/details]

[details=Ancient Tech]## Fragment
Altitude: 50-80-255
Depth: 5-8-50-255
Distance: 5-8-50-255
Surface: corruption, ice
Size: 1

Component

Altitude: 50-80-255
Depth: 10-20-100-255
Distance: 10-20-100-255
Surface: corruption, ice
Size: 1

Device

Altitude: 50-80-255
Depth: 20-100-255
Distance: 20-30-255
Surface: corruption, ice
Size: 1[/details]

[details=Metals]## Copper
Altitude: 0-100-255
Depth: 5-10-50-100
Distance: 5-10-50-100
Surface: grass, dirt
Size: 5-15

Iron

Altitude: 0-155-255
Depth: 10-15-60-100
Distance: 8-15-60-100
Surface: rock, dirt
Size: 5-15

Silver

Altitude: 0-100-255
Depth: 15-40-80-180
Distance: 10-20-80-180
Surface: dirt
Size: 5-15

Gold

Altitude: 0-100-255
Depth: 30-50-130-200
Distance: 15-25-130-200
Surface: sand, dirt
Size: 5-15

Titanium

Altitude: 0-100-255
Depth: 50-80-255
Distance: 20-30-255
Surface: flower, grass
Size: 5-15[/details]

[details=Gems]## Gems
Altitude: 0-255
Depth: 50-100-255
Distance: 20-30-255
Surface: flora
Size: 3-10[/details]

However, this information can be actual and can be not actual for two reasons. It is taken from file by client side and this file can not affects on server side. And rules can be changed since the file was created.

So I try to go realistic way: if community will accurately fill data about ā€œwhere we discovered titanā€, we will approximate the laws of resources distribution. Ollie has full information about ā€œwhat&whereā€, but we hasnā€™t.
If someone of Wonderstruck will publish gamedata, it will be like a great cheat for us. But soul of exploring will be killed on that way. So, itā€™s a third reason to not believe to information above.

In form is two pages, itā€™s not only ā€œruby on Vulptoā€. Itā€™s more about ā€œwhere the search of gold will be more effectiveā€.

Tomorrow Iā€™ll make an instruction to use this form.

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On Vulpto, you can find tons of silver, gold, titanium and rubies. Just look for high mountains biome and dig your way to the nearest cave.
I would like to know where topaz can be found?

Here is the result table sheet with diagrams about each world and each resource:

Do the log files report item drops into the inventory? If they do it would be fairly simple to create a something to monitor logs and upload the results

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It could be very helpful, but I not found any coordinates in ā€œ\AppData\Local\Turbulenz\Boundlessā€ files

Hmm, hopefully at release the log files will be more geared towards player info rather than strictly debug, but would definitely be great to do this once that happens.

How can I participate in this project?

The aim is clear: remember the coordinates of any resource you discovered, fill the form and enjoy.

1. Find a resource and its coordinates

2. Note the coordinates

3. Find the surface, if you can

4. Fill the form

5. Profit!

Table sheet with results is always easy to access for everyone. It contain mass of diagramms like a function of amount by altitude, point map of every discovered resources for each world and etc. I believe it will be very informative when everyoune will note his discoveries to data.

Good luck in searches!

two things, this is more work than i think its worth, and im not telling you where i find my goodies lol

the more readily this information is available the less readily resources will be available as the game becomes more populated. you will see players huddling together fighting over the same areas because it meets this criteria.

i really hope for better resource and block distribution logic so that we can look for terraformations and know ahead of time if that is somewhere we can find x object.

such as x gem only found near water in x soil type, and not x item found in any surface as long as its x deep and x altitude where the surface you end up digging through is a patchwork amalgamation of block types

if they can fix that to be less random, i think that would do a lot for the way the worlds look, give more relevance to biomes and give a special knowledge / expertise in knowing the geologic conditions that favor different resources/blocktypes.

Looks like I did too much work


(Vulpto)

2 Likes

Itā€™s very cool! Keep it up :wink:

1 Like

A question I have about putting ore info


What way should I do when putting ore info? one by one or grouped? I seen small fossils and tech frags scrambled all over the place

Incase you have no idea what iā€™m talking hereā€™s a image

One by one

Grouped

Fossils and Techs are single resources, and they must be taken into account one by one. However itā€™s a good idea add the amount of resource and use this amount as a weight coefficient. Itā€™s not easy, and Iā€™ll think about.

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Where the lithotrophs lives?

We are already have 420+ entries. Thanks @BunnyNabbit on Vulpto!

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not really as resources dont respawn on the same spot,personally i like the slight randomness in the respawn,stops the exact issue of ppl camping spots to farm x resource.

3 Likes

When is the list going to be wiped? I have some screenshots of ore with the debug menu on when the new update has came and iā€™m ready for that wipe :smiley:

Itā€™s amazing how Athelas also known as Kingsfoil can be found nearly everywhere in Middle-Earth while it has such amazing healing properties and yet most people have forgotten about it.

2 Likes

Itā€™s done =)
I make it manually, here isnā€™t any reason to worry about :wink:

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So! Since the new update has any one found a sweet spot for cole? My once plentiful coal/fossil mine is now filled with gold silver titanium and fossils but verry little coal.

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I checked up the game file with resource distribution parameters. What we have now?
Now we have 4 home world sets instead of one. And not all of them are included AT Components :flushed:
And now we have 4 metal moon sets instead of one too. Plus we have categories, which included: home1+home2+home3+home4+home1+home1+home1+home1.

Perhaps, this eight entries in category ā€œhome_planetā€ is some layers which James speaked about. Perhaps we need to read it such way: chance to find copper in one block isā€¦

  • 1% in altitude [0; 32),
  • 0.87% in altitude [32; 64),
  • 0.77% in altitude [64; 96),
  • 0.71% in altitude [96; 128)
  • 1% in altitude [128; 256].

By the way, we have following calculated amount of every resource per 1000 blocks:

Please, be free to share your thought about.

1 Like

How can i read the dephts? Is is between the bold text dephts?