Question about resource searching is a very hot. To resolve this problem and make it look easier, I suggest you all to take part in statistic research. I created google.form for this aim. Please, look it and give answers about your discovered resources. It’s not so complex.
I’m sorry what this form not a very userfriendly. Now you can give only one set of coordinates in one time, and you need to input username and world every time repeatedly. I want to make it more comfortable, but I don’t know how to do it. If you have any practical advises, I’ll glad to listen your opinion.
Result table now is in progress and I’ll publish it very soon. It will contain separated results for worlds and resource kinds.
However, this information can be actual and can be not actual for two reasons. It is taken from file by client side and this file can not affects on server side. And rules can be changed since the file was created.
So I try to go realistic way: if community will accurately fill data about “where we discovered titan”, we will approximate the laws of resources distribution. Ollie has full information about “what&where”, but we hasn’t.
If someone of Wonderstruck will publish gamedata, it will be like a great cheat for us. But soul of exploring will be killed on that way. So, it’s a third reason to not believe to information above.
In form is two pages, it’s not only “ruby on Vulpto”. It’s more about “where the search of gold will be more effective”.
Tomorrow I’ll make an instruction to use this form.
Table sheet with results is always easy to access for everyone. It contain mass of diagramms like a function of amount by altitude, point map of every discovered resources for each world and etc. I believe it will be very informative when everyoune will note his discoveries to data.
two things, this is more work than i think its worth, and im not telling you where i find my goodies lol
the more readily this information is available the less readily resources will be available as the game becomes more populated. you will see players huddling together fighting over the same areas because it meets this criteria.
i really hope for better resource and block distribution logic so that we can look for terraformations and know ahead of time if that is somewhere we can find x object.
such as x gem only found near water in x soil type, and not x item found in any surface as long as its x deep and x altitude where the surface you end up digging through is a patchwork amalgamation of block types
if they can fix that to be less random, i think that would do a lot for the way the worlds look, give more relevance to biomes and give a special knowledge / expertise in knowing the geologic conditions that favor different resources/blocktypes.
Fossils and Techs are single resources, and they must be taken into account one by one. However it’s a good idea add the amount of resource and use this amount as a weight coefficient. It’s not easy, and I’ll think about.