I know a lot of people don’t agree with me, but I still think the owners/renters of Sov planets shouldn’t have to waste time grinding for plots to use on their own world. All plots should belong to them initially and then they can give perms to friends/family/players to plot, if they so choose.
It seems like the new XP progression system is more like an MMORPG than a sandbox imo. If the game is moving that direction, that’s cool. Existing players will probably be very happy with the skill point change, but the XP gains - not so much. It would be nice to have a little info on the overall direction of the game at this point.
Skill Points can now be used on all skill pages independently, so if you have 60 skill points in total you can use 60 skill points on every page you have instead of having to divide them between.
Skill Point gains are reduced beyond level 50, and any characters beyond level 50 will see a reduction in their skill points. (We don’t believe this is a nerf since all the extra skill points you had above 100 were only useful for additional skill pages which is no longer a concern).
Added 2 new skills, Colour Spray Crafting skill and Goo and Tint Epic. The Colour Spray Crafting skill increases the amount of Colour Sprays crafted per Goo. The Epic increases the Colour Sprays crafted per Goo and in addition, allows most tintable blocks to be coloured.
Max skill points have been increased to 367 to accommodate the new skills.
Updated the Progression system to scale XP and Cubits linearly with character Level progression.
The first iteration of this change was focused on just letting the players get a feel for the upcoming Skills Tree and progression changes without focusing on Cubit changes. The new balance sees Cubit rewards continue to grow by 5 each level all the way up to max level, and now grants a linear Cubit per XP earned experience across the game. While the later levels do require more XP than the old system, the increase of character output through being able to unlock all aspects of the game (without the need to spread XP progression across alts) should balance this out. And most importantly we see the upside to these changes granting more freedom for players in how they choose to play.
In response to feedback, the XP requirements per level progression up to the skill cap has been eased a fair bit. While we believe the game’s various systems are balanced around a level 50 focused on one play style, we do want players to be able to diversify their experience at a good rate.
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