Exposure, not enough people know about it.
I tell people about it and show them the game. Iāve even offered free steam keys. Not one has ever wanted to play. Theyād prefer to stick with minecraft.
Though I may have recruited 2 people. Waiting to see if theyāre actually going to follow through.
Well I donāt blame them.
Minecraft has actually quite a learning curve⦠havenāt ever played it tough. My kids have.
I played minecraft about a year after I started playing boundless. I got bored with it in 3 weeks and came back to Boundless.
hey i like what you built there, where i can see it?
Anytime. Havaron is the Dragon Biitula 11 hub. Message me in game and Ill guide you to whatever you want to see in Havaron.
I met two people who are new to the game a few days ago. Rare gem indeed. I gave them the advice to come to the forums. If they find this thread (or the other few top threads) I hope they donāt get scared away. This game is beautiful and deserves attention.
Looting expired beacons was one of my favorite things to do until it was removed with reclaim update. It was really exciting if you knew other players were watching that soon to expire beacon.
@Bruno78 and I were a pair on Raxxa who did this weekly. I remember a large shop (multiple levels) expired and we were looting it when a friend of the person who owned the shop stopped by and said that the person was in the hospital. Bruno and I just looked at each other and continued to loot it.
That other guy went and grabbed a beacon and plotted what we hadnāt looted yet. Itās how I made my first 100k coins.
Iād have to say Im glad this is no longer a thing.
I do however think if reclaims take up a lot of storage space on the server that could be an issue too.
I wish expired build hunting were still a thing. Sounds like fun.
That said, I cannot picture a scenario where even a massive reclaim takes up more than a kb or 2 of space. Its just num blocks, block id and possibly a color id. Tiny.
It was incentive to keep your beacon fueled or lose everything. I do like reclaimā¦but I still miss looting a beacon.
The funny thing is, I never did expired beacon looting until a guild mate accused me of stealing from his expired build.
I remember the next time he let it expire, I regen bombed it into oblivion.
I cant speak for everyone else but I can speak for my family (we all played together).
That lack of meaningful updates to the game and the stagnation and attrition of the playerbase as a result is why we are not playing⦠we love this game and its community and its a tragedy what the current company who bought it out is doing intentionally to this game and its fans I think they should just come out and say it already and either update the game with new content or put it to pasture instead of the walking dead approach. I come in and check periodically on the forums to see if anything is happening and to keep up with the game but im going to be honest its painful to watch.
-Machkeznho
Itās simple we the people need a massive update.The update that was promised to us and itās already been 5 years since it was announced.And for the people saying waiting for transition to the new devs to happen already has and still nothing. Honestly they shouldāve just did the update before handing to the new devs.But no we community are sitting in the dark, waiting for any sliver of news from the devs and still nothing. I will keep playing the game until itās no longer playable, but peopleās patients are gonna be running thin to were. Nobodyās gonna be playing this game anymore.
I want an update; I really and truly do. The update I want isnāt swords and shields (although that would be great), I also donāt want to see the local universes as it will just splinter the playerbase more, even though thatās just speculation on my part.
The update I want is a new player experience possibly with a new sanctum or even something like @majorvex once said a tutorial planet where new players can go and learn the game and maybe new players can get placed near people versus out in the middle of nowhere.
New people arenāt playing the game and have never played the game because they havenāt heard about it. There needs to be a solve for some issues (full planets not allowing access to other planets) and then a pretty large push in advertising the game. The price has already dropped. Pay a large streamer or two to play it on sponsored stream. There are a few streamers with 50K plus viewers on Twitch that would do it.
Most, not all, veteran players that donāt play, do not play due to lack of updates, but moreso just because of boredom that they hope an update would solve for while 95% of the base game still remains the same.
Lastly, I think that the current universe is WAY too big for the current amount of players and it wouldnāt surprise me if thatās one of the issues Monumental is trying to figure out. While James created a way for the universe to scale as we got more players, he never came up with a way to scale it down.
The hard part is determining which planets to remove, and how to compensate the players on those planets. By any metric, the world we live on should be on the āremoveā list. How are you gonna feel about having all the work you just put in go poof? At this point, the only āfairā way would be to wipe everything and start with a new universe, which is not going to engender feelings of love and support towards the devs.
While I do agree, if it means my build goes poof versus never playing again ⦠Iāll reclaim right now. I am sure not everyone will agree with that, but this was a failure on Jamesā part to not give a way to scale down the universe. Guessing, that the servers are running as though we still have 500-700 players and that just isnāt manageable.
There is no āfairā way of looking at it sadly. There is no blueprint system which would have solved the issue, āpartiallyā anyways.
Also, we are focusing on the past and not on the future. If you want the game to continue and make money the most likely source of income and players that will play for longer periods of time are new players. Not that I am saying to forget about the current/veteran players, they are important too, but with 60 people playing and 250+ worlds thereās a bit of a discrepancy there. Even with just 50 homeworlds and no other worlds, thatās nearly a whole world per person playing.
No wonder new players think itās so empty.
Not sure Iād consider this fair. Considering I have 12000 hrs compared to someone who has 1000 hrs.
Blueprints wouldnāt really solve the issue. Which planets are you going to blow up? The lower prestige ones? So when you blow up the low prestige worlds, now you have nothing left but high prestige ones, which probably means they havenāt got any space. So you have a bunch of players who just lost who knows how many hours of building gameplay and on top of that now there is where for them to start over. The people on the high prestige worlds arenāt going to want them there anyways because then they have no where to expand their builds. Now you have a whole bunch of people who are furious for various reasons, and that is before you get to the fact that the planet terrain isnāt going to match when you go to place down a blueprint anyways. If you can even find a spot to put it.
Landmark had blueprints. Trying to place an old build down was almost MORE work than just building a new one, particularly if you didnāt just build on a flat platform. How would people who built underground and/or terraformed a bunch of land put their stuff back? On top of that, Landmark had something Boundless doesnāt: a bank. When they wiped stuff your materials went into a bank account so you didnāt have to spend ages trying to get the materials out of a reclaim and stick them in chests just to have access to them again. How are you going to put down a blueprint when you havenāt got anything in your inventory? When stuff is spread out over who knows how many reclaims?
The solution to having to scale down the planets is to not let the player base atrophy. The play base atrophied because the game got abandoned. No updates or communication for, what, 5 years now? Updates are not only important to old players, they are important to new ones who are evaluating whether or not to invest time and money into a game. Abandoned games donāt magically get popular and accrue new audiences. If you want new players, you have to have steady updates. And yes, older players get bored and stop playing between updates. That is why MMOs that want to maintain their player base size and bring in new infusions of money update the games. To give older players more stuff to do and bring them back to the game, and to attract new players.
Updates are the only thing that is going to make the game more popular. It isnāt the current player baseās responsibility to make the game viable by agreeing to have all their gameplay blown up. Update the game, advertise it, and you wonāt have empty planets anymore.