The main reason I ask this is becuase I know the player base isn’t all that big. I dont know how soon they plan to implement it, but wouldn’t splitting the player base be bad for the current state of the game?
When you say private servers, you mean the planets that are not linked to the main universe, right? If so, yeah, they might, but to be honest I’m not sure why you would even want a server where people can’t access right away.
To build the stuff you want not having to worry about plotting wars.
But isn’t the thing that distinguishes Boundless from other Minecraft style games its persistent world and player economy?
My thoughts exactly.
You can still do that on servers that are linked to the main universe. Rented worlds can be either public (linked to main universe) or private (separate from main universe). In both cases, you can select who can place beacons.
Maybe there will be option to change rules of the game so it would be more like creative mode. I can see creative builders who are not into mmorpg choosing that route.
Well i didnt knew that. If thats the case you can actually select who can plot thats good
From what they have said you can limit who can build on a rented world, and who can visit on a rented world and still interact with the public universe as long as you follow the “Rules” (which means no gems from trees, no infinite tool duration etc.). This would allow people the option to build freely (as long as they had the plots)without worrying about having to plot everything at once and better able to control what is built since you can limit who can build.
I personally would like to be able to limit mining/gathering also to stop strip mining and floating trees around a build, but that is up in the air.
From what I have heard and read, you can setup a planet with different rules (infinite plots, every color of gleam, etc.) but these planets will not be able to interact with the public universe. I am thinking to prevent things like bringing smart stacks of diamonds in and negatively affecting markets.
Incorrect Private worlds must play bye the rules of a normal server if they are to be connected to the universe…
Being able to make decisions on who can plot is certainly not playing bye the rules!
Yes, technically you are right. I think what they mean is as long as you don’t make exploitable world in terms of progression system, than you can play with others while be ‘king’ of your world.
I understand what you are saying , but if you read the developers posts you can white list who can build on rented world and still be connected to the public universe, and you can limit who can visit also through a white list.
Now since they have not launched them, I will also say all of this is current thinking and could change.
From the perspective of the person or group renting the planet. What do they get for their money if it is open to everyone? What perk does the renter get if they cannot control access to the planet?
I can see tons of empty private worlds with monumental buildings.
They’ll host events trying to attract some people.
But since the playerbase is not so big right now they will have no luck.
From a financial perspective is a solid idea nonetheless.
I’m pretty much not a fan of rented worlds that are connected to the main universe. Control who can build and who can gather resources? Okay, now we’re getting a bit towards P2W territory with limiting who can gather what exotic resource on your planet. I’m not saying that yet. But the ability to prevent folks from accessing your planet that’s connected to the main game? Hell no, either private or main game. Pick one.
Lets do an example. I rent a t5 planet and following the rules have diamonds and rubies on the planet in exactly the same distribution as the public. It also has the same atmosphere and mobs.
I cannot gather diamonds easier than on a public world. I will agree I am less likely to run into an area that has already been mined, but that is the only real difference. Is that enough of a difference? As someone contemplating renting a planet (and probably a t1 or t2). I do want to limit who can build so I have control over locations and would prefer to work with people I know to create some themed epic builds. I would prefer to limit mining and gathering to prevent the area around the hubs from becoming waste lands of floating trees and strip mines. If the rented planet is subject to all the players stripping down the landscape around my build, why bother?
Edit: I do understand wanting to keep this as far away from p2w as possible, but the people renting have to have a certain amount of control or they may not rent.
I think rented servers are a great way for parents to play with younger children in a totally safe environment too. If I know that nobody, except those I specifically allow, can enter the world it’s great peace of mind.
Sure, if you want to control who can gather and who can build then take it private. Any world that can share a market and items with the main universe should have no one controlling those two things. If you want control over gathering and building then you can have your own, local economy with items that can’t be moved to the main servers.
There’s also server population to consider… if your rented world is full of other people mining or whatever, that you (and anyone you have allowed access to) can’t actually enter your own world … well, it’s not really something you would pay for is it?
Edit: There’s actually some conflict in posts right now… with regards to settlements being absorbed… if the only way to prevent that from happening (with the current system) is to rent a world - you’re pretty much ousted from the public game completely
What % of the playerbase share these traits vs people who actually enjoy the MMO aspect?
Would it be ok to make private servers for this audience at the cost of splitting more the current playerbase?
I don’t know the answer to that, and it’s certainly a fair point. I’d be very surprised if those who rented private worlds wanted to stay only in those worlds the whole time. But it’s probably not something you can test in advance; I don’t think the majority of players would want a private world anyway.