Also, when you rent your private world – do you pick what tier it is and what resources are on it? Color of rocks? Where does it start and stop with options??
I can see tons of people wanting private worlds with Red Gleam and dark dark black blocks.
What I see at the moment are 3 possible options that don’t hurt the game.
The customized planet, the tourism planet and the private planet.
The customized planning being just that, you choose the name, tier, colors and that’s it. No special treatment for anyone. Connected to the public universe. Everybody can go there.
The Tourism planet. Private world, people can visit but no transfer of items/coins from the planet to the public universe. World is completely "plotted by the owner(s).
The private planet. No access from public universe.
I’m cool with those three distinctions, I just want the main universe kept seperate from private items!
My questions/comments are:
Customized Planets: What is the incentive to rent a customized planet? To make colors of rock available that are not already? I would argue that should be up to the developers to spread colors through the universe and not subject to having to be paid for.
Tourism planet. What is the incentive to rent this planet? If I build a store or a workshop, I cannot take any materials to the rest of the universe? That makes this a non-starter for me. If you are following the rules as far as plots and resources, how does this negatively affect the rest of the players and/or the economy?
Private planet not accessible. I think if you are changing any rules including the frequency of a resource to fall outside of how it is in the public universe you have to cut the planet off from the public universe. You can wreak the economy and I would think this is unfair play.
I prefer the developers current model. If you want there to be an income stream from renting planets there has to be a good reason for people to do it. Control of access is a major reason I think people are considering it. If I have to be separated in order to control access, then either I do not rent at all and that eliminates the revenue, or I get a group of players with similar interests and we create another interconnected universe where we can limit access and move on. Does that create a system where the two universes compete for new players?
Well customized Planets is basically for ego.
Tourism planet you get your world but don’t mess up the economy.
If you combine Private/reserved resources with open trade you’ll probably wreck the economy but most importantly you at that point have complete P2W because someone without access to the nearly unlimited resources will never be apple to compete in the market.
Yes private Worlds you should be able to do anything you want. Basically creative-mode worlds if you want to.
I’m not so sure. You would still have to gather those resources. As far as I know we are now experiencing a bit bugged world regeneration (plants not starting regen cycle) so a lot of economy may change when this is fixed.
I don’t think there are many people that will rent for ego. . I know I would not. Even the guilds I am part of that have discussed renting a planet are not doing it for ego. They are doing it to be able to control access and what happens on the planet.
I can create a supply of a block that is unlimited like gleam even now. I can surround a gleam generating spot with my plots and a solid barrier. It will regen every x hours and I have an unlimited supply that no one else can get to without permissions. The game allows this so I do not see the problem here. For a resource such as gems, they do not regen in the same place so even on a rented planet I have to find them, this is no different that on a public planet, except I might find more prior mining on a public planet. Again, I do not see how this is game breaking? If you can make something more common than it is on a public planet that is changing the rules and those planets are not going to be connected to the public universe
Well for Ego… me neither but well a lot in this world gets done for/by ego.
The gleam blocking idea, yes you can, but are limited by plot count. Yes you can technically buy those too, but I doubt you’ll be able to lock up all the gleam on an entire planet.
In the end it’s entirely up to choice, you want a nice sheltered world where you decide who plays and who doesn’t:
No problem -> but no access to the open economy.
You want access to the open economy -> play by the same rules as everyone else.
As soon ass you can restrict access to a certain resource to someone on a planet-scale its an unfair advantage, this advantage coming at a cash price, makes it P2W.
The only remedy I see for this problem is when the price of resources no longer reflect their inflated rarity (bad re-spawn / competition) but only the effort it takes to get them -> fixing the resource regeneration and/or making resource collection non-competitive by adding enough planets to go gathering/mining, maybe even making ground-resources like flowers and boulders instanced.
I would say it is almost impossible. But that is the same with the rented planets, they have no resources that are exclusive to them. Diamonds, coal, iron and such all exist on different planets as well as maybe (depending on the tier) the rented planet so there is nothing exclusive to the rented planet. I do understand you are saying the difference is on a planetary scale versus an individual plotting a resource. I also understand your point (if I am interpreting correctly), that some of the current issues with rarity of resources may be addressed with the planned changes to the regen process and time as more people have for example power coils, the current demand drops and so would the prices for the crafted item and the resources required to make them. Hopefully by the time the rented planets are made available, the economy will have normalized and the regen process changed.
I think if they insist on separating rented planets that control access, you will end up with two universes. One with access controls. . and the current public one. I think groups will rent a couple of planets and allow them to access each other. As other players rent if they are excluded from the public universe if they want access control, then they can join the rented and still have controls in place. Unfortunately I think the result is a diminished experience for everyone. The rented universe has to recruit people out of the public and looses the chance to interact with a host of people. There are fewer stores in both universes, fewer planets in the public since the population decreases.
I have been part of discussions about a rented universe (not just a planet) to adjust some of the game rules. I think forcing isolation for planets that have access restrictions just makes it more likely to happen.
- waves hand wildly
You don’t even need to wait X hours, just use regen bombs and mine that gleam all day long.
yeah i see rented world as a showcase place beside the maingame for mega buids that are undoable in public world (note:theres always that one nutter that can) in the public worlds
example
Yeah, so that build is mental.
crazy…i wonder how many plots that would take…lol…appears to be about 180 tall…so 23 vertical…alone for 1 part…time to win the lotto…
And it would take how long to gather and manufacture the resources to build it??? A year maybe? But it would be epic and cool
I think we can find common ground here.
Rented worlds with access control and access to the common market are ok, if there is no impact on the economy.
If people without private worlds are getting suckered and/or feel cheated the game will get the p2w tag very fast and will suffer as whole.
Private worlds should grant certain advantages of course like control over the land, rule making, etc. But should never give any non-planet related advantages over non-private-planet owners.
I agree there really is common ground. It is not in the interest of people renting servers to have the game fail.
One thing I do want to point out is rule making - as long as this rule has nothing to do with changing game mechanics for example (resource distributions, locations, or required planet tiers, tool durability) that is fine. If you change game mechanics then I think you have to seriously consider separating the planet from the public universe. This can be gamed to that persons advantage. I want private planets but not at the expense of the public universe. I do think this is the way the developers want to handle it.
Would be interesting to get a dev response here giving their current thoughts as to how this will be implemented. I’m one of those people that would potentially rent a planet, depending on how the system was implemented, and of course, depending on the price.
Meanwhile, does anyone mind providing some links to any recent dev posts on the subject? (via message is fine if you don’t want to derail the thread)