“Official Private Boundless Servers - Players will also be able to buy and create their own world. These worlds will be accessed from the main game universe. Players can control who has access to their world.”
I do not like this, I’ll definitely be pausing my membership when it expires until I see what access they have.
I realize it was made two years ago, the post that is, so I’ll hold my judgement and wait to see what they say.
I, personally, hate the entire idea of this. Nothing kills an online focused game faster than dividing the player base. The only ways to fix it would void the point of a private world.
I understand the concerns about splitting the player base, but at the same time I know I do want to rent a planet. I want to be able to make the planet look like I want and then build all over it, without having to worry about other people plotting locations, harvesting the trees, strip mining, or any other activities. It generates revenue for Wonderstruck and has low impact. Many of the guilds I have interactions with have also expressed the desire to have a guild planet. Someplace they can call home and do with as they want without having to worry about other players interfering in their plans. Rented planets give people places they can build on long term and not worry someone else will get there first.
Personally I have no interest in skins or cosmetic items. They might get money out of me for plots, auto refuel or a rented planet, but not for skins. I think they also look at rented planets as ongoing revenue versus skins that are one time buys.
It was made two years ago, it has been referenced since, but until they provide more updated plans it is all we have.
I think that all depends. If you want to access your planet from the public universe, then you have to follow the rules of the universe. I would think that means you have to plot land and allow regen. If you do not want to access the planet from the public universe then I believe you can change the rules to whatever you want.
What I’m wondering then tho if you can make it private at first, build, then open it up…
Yes, I get that you can not allow anyone else to plot beacons, and ofcourse later change that, but if it’s still connected to everything else people can still visit and see the WIP and you might not like that…
"Your own World - purchase your own world. You can whitelist who can visit (including ‘everyone’) and whitelist who can claim plots (including ‘everyone’). "
I copied this quote, so you can limit who can gather and mine. And separately who can build.
I think they will have to come up with better terminology to separate worlds connected to the public universe and those that are not or a lot of people are going to be confused.
The first quote with the reference I gave you is from this year. The other is pretty old but all I could find.
I think they will do “rented” planets for the revenue stream and there is some user demand for it. But always (as we have learned) the form it takes is subject to change until it happens.
I am going to go off topic for a minute. . why can’t more of the forum posts be like this? We are discussing implementation of a feature that raises real concerns for some people. And others are passionate that it will not. Yet there is no name calling, people are trying to separate facts from opinion and hopefully no one is leaving with hard feelings towards anyone else.
I do appreciate the way people are interacting with each other on this thread. Hopefully this can continue.
I think they are or I would not have the time invested in this game. There will always be people that are never happy, or have to complain or really are trolling, but hopefully that stays in the minority.
In all honestly, I really do believe if players were to be allowed to rent custom worlds, it would be, quite frankly, the beginning of the end.
Sure, they would make money off it, but it would also severely diminish the relatively small player-base.
I’m ok with them adding in a limited and controlled number of new planets based on player inputs, but allowing players to buy many of them will diminish the playerbase (and probably be branded as pay to win, even though it isn’t)
I think you and @Vansten raise a valid concern. How do you let the people that want to build, do it someplace where they feel they are not going to be absorbed by a larger build or have someone build something that is not in sync with their build or have the environment around their build harvested? Rented Planets. But how do you do this without wrecking the economy or diminishing the player base on the public planets.
I think rented planets have been talked about enough and there is strong enough demand that some form will happen. So how to integrate them into the existing universe seems like a place to focus. I think you need to decide what rules have to be in place for a rented planet to be integrated into the public universe. The developers have put forward a whitelist model for access so that lets the owner control the building and gathering. I believe you have to make sure the rules for resource distribution are followed exactly the way it is for public or it will create issue with the economy. The resources have to fit the tier of the planet being rented (as an example no gems on t1-t3). I think you do might have to consider not allowing rented planets in the universe to be connected directly. This might seem harsh, but if you can make sure the people on the rented planets have to travel through and interact with the public universe, I think this keeps them engaged. I would think a builder is not going to be happy with the limited color selection on a single planet, so having them have access to the markets and planets in the public gives them more choice anyway. The issue comes down to plots. If I am renting to build I want to use plots. If I have to earn them in order to be attached to the public planets will builders prefer to be separated? Is it too game breaking to allow unlimited plots on a rented planet when that is not the case on a public planet?
As I have said in other posts, I would like to rent in order to build. I would prefer to stay attached to the public universe as I think it is probably better for the game.
As long as they allow the traffic between planets then even someone building will want more colors than they can get on a single planet such as rock, gleam and timber. That will keep the economy going.
Though if you are ready to pay for a rented planet to keep others away from your build, couldn’t you just invest that money in plots instead and protect your build by plotting the area around it? This of course would depend on there being a more volontary function for merging settlements.
After reading through this thread I can also see a potential issue if you can limit access for miners and gatherers on a rented world since that world might be the only source for a particular color and material combination which would make it “p2w” depending on your definition of winning.
No problem with limited plotting access though except for the potential scenario where the talent ends up on those worlds but that is probably a lesser problem. But since you would still need to allow miners in you still would need to protect your builds with plots if you don’t want strip mining or floating trees.
You are right I can plot but it takes a huge amount of plots to get every tree from ground to top and maybe the adjoining lake etc. I am not sure I want to spend the time to do it let alone the money. And there is no control over who or what is built immediately adjoining my build.
I can see your point but if I cannot stop miners and gathers, I would not rent the planet. The point to doing it is to control the environment, the only advantage in renting is to not allow others to impact the world without permission. I do not want to have to have enough plots to do the entire planet nor would I want to take the time.
I think if this ends up being a requirement ( that you have to allow mining and gathering), I would seriously consider renting a couple of truly private planets and have them connected to each other. If the do not touch the public universe then I can change the rules to have all the colors I need and the resources. I will agree this does impact the player base if players leave to play exclusively on these planets. The players need to decide which is worse a number of players (maybe a small number or a large number) leaving the public universe for a private one or allowing access limitations that include no mining and gathering.
I know a number of people and guilds that have expressed an interest in renting a planet. I could be wrong but I do not think the developers are going to backtrack and remove renting planets as an option. The form I do think can still be changed, but it has to offer something other than getting to pick colors and a name. That is not worth anything to me personally. Of course I am the same person that has zero interest in wearables so I might be the outlier.
This is only a valid concern, at least the way I see it, in the case of the planets that are disconnected from the public universe.
Rented planets that still follow the same rules as the public ones, and that are linked to them, are a part of the shared universe. Being concerned that this will make the world ‘emptier’ or something is illogical to me, it’s like saying that all the people building around Aquatopia are making the rest of the universe emptier.
It is a part of the universe. The economy and the population of the universe doesn’t decrease because some are building on Beckon and some are building on Kada. It’s all part of the same thing.
Edit:
It might, however, help to dilute the ‘full world’ and nightly lag issues a bit, which in my opinion is a good thing.
I think some people (I’m on this camp, but probably there are others) are more concerned about the view from their builds / cities, than just about floating trees and such (those get fixed pretty quickly now, tho it may take some terrain regeneration bombs in high traffic areas).
Let’s say I build a viking-themed city. A few plots away from the large area I’ve plotted, someone decides to build another city / village made entirely out of shocking pink bricks, or in a modern style, or a bunch of square 200 tall office towers with windows made of gleam.
This would bug me, and while some cases like this might be solved by diplomacy, there really is nothing you can do to safeguard against it. If you’re building something large with a theme, and it is attracting a lot of traffic, other players, new ones in particular, will want to congregate there, because the area is busy (be it for easy access to portals, to snag some footfall, or just to socialize) and it’s very hard to enforce compliance with a theme in those situations.
I agree on your point. With private world, It does not make public world emptier, but rather makes player more widespread as more worlds made available. I can imagine people to travel through PS portal hubs as they expand each hub to includes portals to private worlds.
Edit: public world in this instance feels like a gateway world to different worlds, but these worlds are still interconnected regardless.
I’m thinking more in the line of private world is a mirror copy of existing public worlds. It doesn’t make sense to me that players would be able to request for specific resources or tint to be available on the rented planets. It would disturb the economy, and gameplay imbalance. You shouldn’t be able to customise a planet to have more diamonds, or gleam.
Edit: these customise option should only be available to private server not connected to public worlds.
The difference is that admin who rent these private world has full control of beacon regardless of who placed it. I came from Creativerse, so that’s how it is comfortable to me.
In Creativerse, each world is control by an admin, and admin can assigned levels of access to members. You could claim plots but the admin and members who has access to control can waiver your plot right. Of course, this is not without it’s drama. I read about an admin took over other players’ build without consent. However, there is no public servers and private server in Creativerse. Players would have to be warned that whatever you built in private servers can be taken by admin and players should see it as a neccessary risk.