Then I think you and I are just unlikely to see eye to eye on this. That’s cool. After all, this is just a friendly discussion that the devs will probably read and (hopefully) use to inform their implementation to do what they think is best for the most people.
Personally, I won’t pretend that opening up a world with a colour of resource that nobody has won’t give the player that is willing to pay real world money an advantage. If they zealously guard their unique colours of those materials and charge over the top prices for it, in theory they could make more money than someone who does not. However, there are things to note:
1: The person only has the monopoly on that colour while it is unique to their world. As soon as someone else rents a planet with that colour or it turns up as a colour on a public planet, they largely loose their power over the market. If they have a monopoly and are greedy with a popular colour, this will happen. Hell, if one of the greedier shop owners rented a planet with unique colours and started charging 10c for rock, if it was in my budget range I would consider renting a server and opening it to the whole public with matching colours just to spite their greed.
2: While some people may be greedy, not everyone will be. If I can pick the colours when I rent a planet and those resources are like any other, I would intend to use the colours in my build, and have extras to trade. I’d do 1:1 for other colours of the same materials that I wanted in hand trades, or price them at a price I would find acceptable to be buying blocks (probably ~2c per block for rock etc) for my own use from others.
The important point for me, (and from what I can tell, others in this thread) is that we’re not after renting planets for the advantages you’re trying to prevent against. If I can be in control of taking requests from other people who want to mine rocks on my rented planet (and trust that they’re actually going to listen), I can show/tell them places that I’m happy about mining happening without ruining the landscape. Everybody wins.
I think what I’m trying to say is that I respect that P2W is a label all developers want to steer clear of. That being said, I think that and advantages that ‘could’ be gained by renting a server as I’d want to are lesser negatives than introducing the system that would result from the point of view that renting a server cannot in even the smallest way have the vaguest possibility of non-standard gain.
If renting was set up as such, I’d hazard a guess that the financial return to Wonderstruck wouldn’t be worth having implementing the system in the first place for, and I think the number of players who would leave to play on truly private servers would have a larger negative impact on a player-drive game.