WIP: Index of šŸ‡ Food & šŸ· Brew Buffs

Edited OP

  • Removed the ā€œHide Detailsā€ since i felt that clicking on them was more annoying than a longer post to scroll :thinking:

  • Added information on many of the foods including: food name, buff name, energy restored, and buff rank.

  • Tweaked formatting

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This is Awesome!! Thanks @Jiivita :peace_symbol::purple_heart::boundless:

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Thank you Jiivita

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FOOD BUFFS

SHIELDING

Name Energy Buff Rank Buff Power Duration
Broth 1800 1 +10 impulse + kinetic armour, +10% impulse + kinetic resistance 1800
Casserole 2000 2 +20 " armour, +15% " resistance 1800
Risotto 2200 3 +40 " armour, +20% " resistance 1800
Loaf 2400 4 +70 " armour, +30% " resistance 1800
Pie 3000 5 +100 " armour, +40% " resistance 1800

ELEMENTAL SHIELDS

Name Energy Buff Rank Buff Power Duration
Broth 1800 1 +10 element armour, +10% element resistance 1800
Casserole 2000 2 +20 element armour, +15% element resistance 1800
Risotto 2200 3 +40 element armour, +20% element resistance 1800
Loaf 2400 4 +70 element armour, +30% element resistance 1800
Pie 3000 5 +100 element armour, +40% element resistance 1800

NB: sickness also stops all health regen as well as doing damage

FULL UP:

+4 health regen per tick

WELL FED (sets hunger to 0):

NB: any food which provides a status effect doesnā€™t provide the well fed buff

Name Energy Buff Rank Duration
Soups/Broths Already added 1 600
Stews/Casseroles Already added 2 1200
Porridges/Risottos Already added 3 1800
Loaves/Bread Already added 4 2400
Pies Already added 5 3600

INVIGORATING

Name Energy Buff Rank Buff Power Duration
Soup 800 1 +20% max health 1800
Stew 1000 2 +40% max health 1800
Porridge 1200 3 +60% max health 1800
Bread 1400 4 +80% max health 1800
Pie 1800 5 +100% max health 1800

ENERGISING

Name Energy Buff Rank Buff Power Duration
Soup 800 1 +20% max stamina 1800
Stew 1000 2 +40% max stamina 1800
Porridge 1200 3 +60% max stamina 1800
Bread 1400 4 +80% max stamina 1800
Pie 1800 5 +100% max stamina 1800

FLOATING

Name Energy Buff Rank Buff Power Duration
Broth 1000 1 Jump height +0.5 blocks, Double Jump height + 0.1 blocks, Falling armour +50, ā€œFalling Reductionā€ +0.1 1800
Casserole 1200 2 Jump height +0.8 blocks, Double Jump height + 0.2 blocks, Falling armour +75, ā€œFalling Reductionā€ +0.2 1800
Risotto 1400 3 Jump height +1.1 blocks, Double Jump height + 0.3 blocks, Falling armour +100, ā€œFalling Reductionā€ +0.3 1800
Loaf 1600 4 Jump height +1.5 blocks, Double Jump height + 0.4 blocks, Falling armour +150 1800
Pie 2000 5 Jump height +2 blocks, Double Jump height + 0.5 blocks, Falling armour +200, ā€œFalling Reductionā€ +0.5 1800

TEACHING

Name Energy Buff Level Buff Power Duration
Porridge 800 1 +10% gained XP 1800
Pudding 1000 2 +20% gained XP 1800
Bread 1200 3 +50% gained XP 1800
Pie 1600 4 +100% gained XP 1800

CRITICALING

Name Energy Buff Level Buff Power Duration
Soup 1500 1 +20% Critical Chance 1800
Casserole 1700 2 +40% Critical Chance 1800
Risotto 1900 3 +60% Critical Chance 1800
Loaf 2100 4 +80% Critical Chance 1800
Pie 2700 5 +100% Critical Chance 1800

PERSISTING

Name Energy Buff Level Buff Power Duration
Soup 1200 1 5% less wear reduction 1800
Stew 1400 2 10% less wear reduction 1800
Risotto 1600 3 15% less wear reduction 1800
Loaf 1800 4 30% less wear reduction 1800
Pie 2200 5 40% less wear reduction 1800

ATMOSPHERE STUFF (NOT IN YET)

Name Energy Buff Name Buff Rank Buff Power Duration
Volatile Protecting Chilli 2200 ATMOSPHERE PROTECTION PASSIVE VOLATILE 1 +1 Volatile Atmosphere Protection 1800
Volatile Protecting Biryani 2400 ATMOSPHERE PROTECTION PASSIVE VOLATILE 2 +2 Volatile Atmosphere Protection 1800
Volatile Protecting Chilli 2200 ATMOSPHERE PROTECTION PASSIVE VOLATILE 3 +3 Volatile Atmosphere Protection 1800
ā€” ā€” ā€” ā€” ā€” ā€”
Potent Protecting Chilli 2200 ATMOSPHERE PROTECTION PASSIVE POTENT 1 +1 Potent Atmosphere Protection 1800
Potent Protecting Biryani 2400 ATMOSPHERE PROTECTION PASSIVE POTENT 2 +2 Potent Atmosphere Protection 1800
Potent Protecting Chilli 2200 ATMOSPHERE PROTECTION PASSIVE VOLATILE 3 +3 Potent Atmosphere Protection 1800
ā€” ā€” ā€” ā€” ā€” ā€”
Caustic Protecting Chilli 2200 ATMOSPHERE PROTECTION PASSIVE CAUSTIC 1 +1 Caustic Atmosphere Protection 1800
Caustic Protecting Biryani 2400 ATMOSPHERE PROTECTION PASSIVE CAUSTIC 2 +2 Caustic Atmosphere Protection 1800
Caustic Protecting Chilli 2200 ATMOSPHERE PROTECTION PASSIVE CAUSTIC 3 +3 Caustic Atmosphere Protection 1800

BREW BUFFS

RECOVERY BREW

NB: value is in stamina per second, but your stamina value only updates every 5 seconds

Quality Stamina/second Duration Total Stamina Gained
Minor 20 60 1200
Improved 40 60 2400
Greater 80 60 4800
Super 240 60 14400
Mega 600 60 36000

LUMINOUS

Quality Intensity Radius Duration
Minor 1 6m 120
Greater 1.8 9m 120
Mega 2.4 12 120

RELATED TO RAGE AND FOCUS BREWS:

This all sorta needs to be confirmed by ingame testing, Iā€™m just looking at configs and itā€™s a bit late to puzzle this all out, so take the following with a rather large grain of salt:

UNSKILLED HEAL (just by gaining rage and consuming a brew)

Skill Level Health Gained
Gain Rage 1 25% of max health (at 10 charges?)
Gain Rage 2 50% of max health (at 10 charges?)

RAGE HEAL (when you consume a brew with adrenaline rush skills)

NB: this affects ā€œfast healingā€ which is different to normal healing in that your health will update every second instead of every 5
Also: I am not entirely sure how the 2 levels of the skill affect this, but I think these are the values for level 2 of the skill (level 2 out of 2) Maybe @Jiivita could test this on testing with your access to the brews?
I think it may halve with only the first skill, but Iā€™m not sure

Level (amount of rage charges) HP gained per second Duration Overral HP gained
1 25 10 250
2 30 10 300
3 45 10 450
4 75 10 750
5 115 10 1150
6 165 10 1650
7 225 10 2250
8 300 10 3000
9 385 10 3850
10 480 10 4800

More coming maybeā€¦

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Very nice! Iā€™ll add this when I can have a proper sit at my computer :heart:

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Awesome work here @Jivita and all others updating info here.:sunglasses:

I have numbers for most of the buff foods (floating, persisting etc.) but instead of simply putting them here I will continue making videos on them. I made a couple already showing stats etc. and just finished this one here on furnace foods. I like to think that this post and my videos will complement each other (reading here is waaay faster of course ;p).

Big thanks to @Prome3us for helping me with furnace cooking (does cooking in furnace make us blackcooks?). You can see bits and pieces of his nice settlement in the video.

Just a reminder of link to my topic showing all videos I made thus far.

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Awesome Boundmore, and all others assisting.

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@Jiivita

Regarding persisting foods: I did some testing.

My miner has full Item Durability Bonus talents (All 5).

I crafted two copper hammers and timed how long it took to go through each of them, one without persisting Risotto and one with persisting risotto. (buff rank 3).

Without persisting, it took 10:49 to destroy a copper hammer.

With persisting it took 15:18 to destroy a copper hammer.

This is almost exactly a 40% increase.

Hope that helps.

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I was testing some foods just now.
Funny thing was: I reset my character to have basic 600 health and energy for easier counting of bonuses, but if it comes to other statistics, it showed that my jump height is 2m and double jump height is 1m (no skills, not even core ones!). It should be 1m and 0m, right? there was no usual colour indication of any bonus at work and no ā€œ+ā€ icon next to jump stats, soā€¦ confusing.

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That seems to conflict with what I foundā€¦ maybe there was inaccuracy because you werenā€™t constantly breaking blocks? or were you just swinging all the time?
EDIT: oh, you have all 5 item durability skills. These add on to the persisting thing. My values are without durability skills, so thatā€™s probably why.

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@Jiivita The negative status effects for elements are as follows (iirc):
Corrosion - Acid
Blast - Think itā€™s Slow
Toxin - Think itā€™s Poison
Shock - I think itā€™s Drain
Burn - Scar
Chill - Think itā€™s Ice
I will look into the effects of these too.

All these give you a base damage over time I think. Can anyone confirm this? Doesnā€™t look like damage over time is a thingā€¦ damn confusing game files

ACID

  • There are levels, 1 2 3. 4 and 5. I canā€™t work out what the differences are (if there are any), but Acid just reduces all of your armour and resistance, maybe even completely removes it. This includes corrosive armour and resistance.

SLOW

  • Reduced Action Speed, Run speed and Sprint Boost - which in turn reduces your sprint speed ā€“ Sprint Boost is lowered to 1.5, which is lower than the base value of 2 even without agility.
Level Effects Duration
1 Action Speed -20%, Run Speed -30%, Sprint Boost set to 1.5 60
2 Action Speed - 40%, Run Speed -40%, Sprint Boost set to 1.5 60
3 Action Speed -60%, Run Speed -50%, Sprint Boost Set to 1.5 60
4 Action Speed -80%, Run Speed -60%, Sprint Boost set to 1.5 60
5 Action Speed -100%?! - I guess you canā€™t do anything?, Run Speed -70%, Sprint Boost set to 1.5 60

POISON

Gives damage over time (refreshes every 5 seconds, so the damage values you see would be multiplied by 5)

Level Damage/second Duration
1 10 30
2 25 30
3 50 30
4 100 30
5 200 30

DRAIN

Reduces max stamina by 10%, 20%, 30%, 40% or 50% depending on the level and lasts for 60 seconds

SCAR

Same as drain, but for max health

ICE

Affects friction, levels seem to have no extra effect, just adds 1 to the friction modifier, which is normally 1, which looks like it makes you slip as if you were walking on Ice.

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Updated the OP with almost all the awesome info @willcrutchley Providedā€¦ ^^ A huge help, thank you!

Concerning the Rage and Focus Skillsā€¦ i have a stack-ish of each on Testing so i can definitely test out the effects at some pointā€¦ However I canā€™t really give an ETA since I have so many other projects at the moment =P

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Durability skills have a very significant effect on how useful persisting foods are and the perceived health benefit.

Letā€™s suppose you can break 100 blocks with your wooden axe, no levels. This means at 100 blocks you lost 100% durability. With risotto (15%) you have only lost 85% when you reach 100 blocks, so your total break will be 100/0.85 or 117.6 blocks.

Now at full skill, 50% reduction, you normally break 100/0.5 = 200 blocks. When you add 15% here, you get 100/0.35 = 285 blocks.

This happens because the 15% buff is actually 30% of whatā€™s LEFT to buff. So foods help more the higher your skill.

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in case you missed this one:

very much confirmed through my testing on a wooden axe - will become a video soon I hope

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I get it now, had to do more reading and not skimming.

All foods recover you current maximum energy. So you might say they are energising, but in general sense.
Energising foods (including energising pie) also add bonus to your maximum energy (for 30 minutes) and thatā€™s a specific name of type of foods that do that.
You might take a look at my energising food video and maybe that will make it easier to understand?

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This is all covered in the post already, all the non buff-giving foods are listed at the top of the food section, and the energising foods are lower down.
And as @boundmore explained, the difference is between giving energy, and increasing max energy too.

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Cleaned up the table for the falling foods and indicated that falling reduction is not fully understood (my guess, it is falling resistance)

To-Do Listā€¦
Verify Debuff names and add Debuff info (Thanks @willcrutchley)
Finish crafting and testing foods (accuracy verification)

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m = b/(1 - d/100)
Prome3us Equation.
Itā€™s official science. :sunglasses::nerd_face::grin::wink:
m - modified tool durability (available actions)
b - basic tool durability (actions) as seen in tool stat screen
d - durability drain modifier as seen in character stats

I have tested that equation (consuming persisting foods and using wood axes).
Is it correct?
Check out the video:

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