NB: value is in stamina per second, but your stamina value only updates every 5 seconds
Quality
Stamina/second
Duration
Total Stamina Gained
Minor
20
60
1200
Improved
40
60
2400
Greater
80
60
4800
Super
240
60
14400
Mega
600
60
36000
LUMINOUS
Quality
Intensity
Radius
Duration
Minor
1
6m
120
Greater
1.8
9m
120
Mega
2.4
12
120
RELATED TO RAGE AND FOCUS BREWS:
This all sorta needs to be confirmed by ingame testing, Iām just looking at configs and itās a bit late to puzzle this all out, so take the following with a rather large grain of salt:
UNSKILLED HEAL (just by gaining rage and consuming a brew)
Skill Level
Health Gained
Gain Rage 1
25% of max health (at 10 charges?)
Gain Rage 2
50% of max health (at 10 charges?)
RAGE HEAL (when you consume a brew with adrenaline rush skills)
NB: this affects āfast healingā which is different to normal healing in that your health will update every second instead of every 5
Also: I am not entirely sure how the 2 levels of the skill affect this, but I think these are the values for level 2 of the skill (level 2 out of 2) Maybe @Jiivita could test this on testing with your access to the brews?
I think it may halve with only the first skill, but Iām not sure
Awesome work here @Jivita and all others updating info here.
I have numbers for most of the buff foods (floating, persisting etc.) but instead of simply putting them here I will continue making videos on them. I made a couple already showing stats etc. and just finished this one here on furnace foods. I like to think that this post and my videos will complement each other (reading here is waaay faster of course ;p).
Big thanks to @Prome3us for helping me with furnace cooking (does cooking in furnace make us blackcooks?). You can see bits and pieces of his nice settlement in the video.
Just a reminder of link to my topic showing all videos I made thus far.
My miner has full Item Durability Bonus talents (All 5).
I crafted two copper hammers and timed how long it took to go through each of them, one without persisting Risotto and one with persisting risotto. (buff rank 3).
Without persisting, it took 10:49 to destroy a copper hammer.
With persisting it took 15:18 to destroy a copper hammer.
I was testing some foods just now.
Funny thing was: I reset my character to have basic 600 health and energy for easier counting of bonuses, but if it comes to other statistics, it showed that my jump height is 2m and double jump height is 1m (no skills, not even core ones!). It should be 1m and 0m, right? there was no usual colour indication of any bonus at work and no ā+ā icon next to jump stats, soā¦ confusing.
That seems to conflict with what I foundā¦ maybe there was inaccuracy because you werenāt constantly breaking blocks? or were you just swinging all the time?
EDIT: oh, you have all 5 item durability skills. These add on to the persisting thing. My values are without durability skills, so thatās probably why.
@Jiivita The negative status effects for elements are as follows (iirc):
Corrosion - Acid
Blast - Think itās Slow
Toxin - Think itās Poison
Shock - I think itās Drain
Burn - Scar
Chill - Think itās Ice
I will look into the effects of these too.
All these give you a base damage over time I think. Can anyone confirm this? Doesnāt look like damage over time is a thingā¦ damn confusing game files
ACID
There are levels, 1 2 3. 4 and 5. I canāt work out what the differences are (if there are any), but Acid just reduces all of your armour and resistance, maybe even completely removes it. This includes corrosive armour and resistance.
SLOW
Reduced Action Speed, Run speed and Sprint Boost - which in turn reduces your sprint speed ā Sprint Boost is lowered to 1.5, which is lower than the base value of 2 even without agility.
Level
Effects
Duration
1
Action Speed -20%, Run Speed -30%, Sprint Boost set to 1.5
60
2
Action Speed - 40%, Run Speed -40%, Sprint Boost set to 1.5
60
3
Action Speed -60%, Run Speed -50%, Sprint Boost Set to 1.5
60
4
Action Speed -80%, Run Speed -60%, Sprint Boost set to 1.5
60
5
Action Speed -100%?! - I guess you canāt do anything?, Run Speed -70%, Sprint Boost set to 1.5
60
POISON
Gives damage over time (refreshes every 5 seconds, so the damage values you see would be multiplied by 5)
Level
Damage/second
Duration
1
10
30
2
25
30
3
50
30
4
100
30
5
200
30
DRAIN
Reduces max stamina by 10%, 20%, 30%, 40% or 50% depending on the level and lasts for 60 seconds
SCAR
Same as drain, but for max health
ICE
Affects friction, levels seem to have no extra effect, just adds 1 to the friction modifier, which is normally 1, which looks like it makes you slip as if you were walking on Ice.
Updated the OP with almost all the awesome info @willcrutchley Providedā¦ ^^ A huge help, thank you!
Concerning the Rage and Focus Skillsā¦ i have a stack-ish of each on Testing so i can definitely test out the effects at some pointā¦ However I canāt really give an ETA since I have so many other projects at the moment =P
Durability skills have a very significant effect on how useful persisting foods are and the perceived health benefit.
Letās suppose you can break 100 blocks with your wooden axe, no levels. This means at 100 blocks you lost 100% durability. With risotto (15%) you have only lost 85% when you reach 100 blocks, so your total break will be 100/0.85 or 117.6 blocks.
Now at full skill, 50% reduction, you normally break 100/0.5 = 200 blocks. When you add 15% here, you get 100/0.35 = 285 blocks.
This happens because the 15% buff is actually 30% of whatās LEFT to buff. So foods help more the higher your skill.
All foods recover you current maximum energy. So you might say they are energising, but in general sense.
Energising foods (including energising pie) also add bonus to your maximum energy (for 30 minutes) and thatās a specific name of type of foods that do that.
You might take a look at my energising food video and maybe that will make it easier to understand?
This is all covered in the post already, all the non buff-giving foods are listed at the top of the food section, and the energising foods are lower down.
And as @boundmore explained, the difference is between giving energy, and increasing max energy too.
m = b/(1 - d/100) Prome3us Equation.
Itās official science. m - modified tool durability (available actions) b - basic tool durability (actions) as seen in tool stat screen d - durability drain modifier as seen in character stats
I have tested that equation (consuming persisting foods and using wood axes).
Is it correct?
Check out the video: