WIP: Index of 🍇 Food & 🍷 Brew Buffs

Hey all!
update 192 has brought some changes, specifically to the cooking / food section. Thought I’d drop a short note on what I’ve confirmed so far.

  1. “SPARK”
    Yes. We are now zap-cooking everything! the spark value noted in the knowledge tab for cooked foods (“made in furnace”) is the new heat requirement. It scales with food tier to make cooking higher foods more expensive. To keep it less confusing I’m going to call it “HEAT” as per furnace convention:

Raw foods -
All berries: 50 heat, 20s
All yams: 50 heat, 1min
All meats: 100 heat, 2min

Soups / Stews / Porridge: 100 heat
Loaves: 200 heat
Pies: 300 heat

  1. Fuels
    The harder the coal, the more heat it provides per unit. So far it seems similar to before, but the values have now been multiplied by 100.
    Compacted coal heat has been upgraded significantly to reflect the difficulty level of producing it, but it does not offer any speed bonuses above that of single coal pieces.

Soft coal - 100 heat
Soft compact - 1500 heat
Med coal - 250 heat
Med compact - 4500 heat
Hard coal - 800 heat
Hard compact - 15000
Peaty soil - 20 heat (0.2 speed)
Peat compact - 500 heat (0.5 speed)

  1. Furnaces
    They were serious when they said speed doubles for each furnace tier… All recipe times in the knowledge tab (and above) are base times, at 1x speed in a stone furnace.
    Iron furnaces double the speed (halve cooking time)
    Titanium furnaces double speed again, cutting the original recipe time down to 25%.

What could be better than cooking anything at 4x the speed?!
Cooking at 25% of the heat requirement… Yep. The spark (heat) costs noted are also for stone furnaces. Iron furnaces cut heat cost in half, and Titanium cuts it down to 25% as well.

  1. Buckets
    “Back when I was your age, we wouldn’t get dessert if we didn’t finish our soup. AND we had to eat the water bucket too!”

This is also a thing of the past. Soups, butter mixing, potions… Every bucket now drops as an empty bucket in the output bar after being used in a recipe.

Buckets don’t live forever though - So far I’ve managed to get 10 uses out of a water bucket before it is destroyed*. On the last craft (10) the bucket simply isn’t returned as a product in the output slot.

It is important to note that you cant put a single bucket in a furnace and expect it to craft 10 times and destroy the bucket - each bucket can only do 1 craft and is then returned as a damaged empty bucket. To cook consecutively you still need a bucket for each cook.

*Haven’t determined whether durability reduction skill makes a difference in lifespan yet.

  1. Energy restoration
    The values for energy restoration have also been altered with the newest update. I have only tested the raw and cooked basic foods, but this shows that these have had their effect reduced. The 191 Testing notes mentioned that higher quality foods will receive n increase to make them worth the effort - not confirmed / tested yet.

As before, I present the modified Tower of Power. *Raw meats not included

(It’s gotten much shorter - planning to move it indoors and horizontal to accommodate the entire food spectrum)

As always please feel free to add and/or correct as more info becomes available

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