WIP: Index of šŸ‡ Food & šŸ· Brew Buffs

Hey all!
update 192 has brought some changes, specifically to the cooking / food section. Thought Iā€™d drop a short note on what Iā€™ve confirmed so far.

  1. ā€œSPARKā€
    Yes. We are now zap-cooking everything! the spark value noted in the knowledge tab for cooked foods (ā€œmade in furnaceā€) is the new heat requirement. It scales with food tier to make cooking higher foods more expensive. To keep it less confusing Iā€™m going to call it ā€œHEATā€ as per furnace convention:

Raw foods -
All berries: 50 heat, 20s
All yams: 50 heat, 1min
All meats: 100 heat, 2min

Soups / Stews / Porridge: 100 heat
Loaves: 200 heat
Pies: 300 heat

  1. Fuels
    The harder the coal, the more heat it provides per unit. So far it seems similar to before, but the values have now been multiplied by 100.
    Compacted coal heat has been upgraded significantly to reflect the difficulty level of producing it, but it does not offer any speed bonuses above that of single coal pieces.

Soft coal - 100 heat
Soft compact - 1500 heat
Med coal - 250 heat
Med compact - 4500 heat
Hard coal - 800 heat
Hard compact - 15000
Peaty soil - 20 heat (0.2 speed)
Peat compact - 500 heat (0.5 speed)

  1. Furnaces
    They were serious when they said speed doubles for each furnace tierā€¦ All recipe times in the knowledge tab (and above) are base times, at 1x speed in a stone furnace.
    Iron furnaces double the speed (halve cooking time)
    Titanium furnaces double speed again, cutting the original recipe time down to 25%.

What could be better than cooking anything at 4x the speed?!
Cooking at 25% of the heat requirementā€¦ Yep. The spark (heat) costs noted are also for stone furnaces. Iron furnaces cut heat cost in half, and Titanium cuts it down to 25% as well.

  1. Buckets
    ā€œBack when I was your age, we wouldnā€™t get dessert if we didnā€™t finish our soup. AND we had to eat the water bucket too!ā€

This is also a thing of the past. Soups, butter mixing, potionsā€¦ Every bucket now drops as an empty bucket in the output bar after being used in a recipe.

Buckets donā€™t live forever though - So far Iā€™ve managed to get 10 uses out of a water bucket before it is destroyed*. On the last craft (10) the bucket simply isnā€™t returned as a product in the output slot.

It is important to note that you cant put a single bucket in a furnace and expect it to craft 10 times and destroy the bucket - each bucket can only do 1 craft and is then returned as a damaged empty bucket. To cook consecutively you still need a bucket for each cook.

*Havenā€™t determined whether durability reduction skill makes a difference in lifespan yet.

  1. Energy restoration
    The values for energy restoration have also been altered with the newest update. I have only tested the raw and cooked basic foods, but this shows that these have had their effect reduced. The 191 Testing notes mentioned that higher quality foods will receive n increase to make them worth the effort - not confirmed / tested yet.

As before, I present the modified Tower of Power. *Raw meats not included

(Itā€™s gotten much shorter - planning to move it indoors and horizontal to accommodate the entire food spectrum)

As always please feel free to add and/or correct as more info becomes available

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Hard compacted coal gave me 15 000 heat

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Yep, can confirm that one.

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healing brews are incorrect,

before last patch they were 10k

now they are 20k

I suggest you retest your brews

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awhhhh what changed? more than just that?

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They made them stronger. Not a bug.

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Thanks for letting me know ^^ Iā€™ll jump on this when I get some timeā€¦ which might be a bit

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Have the specific shielding recipes been removed?
theyā€™re not showing up as craftable.

the element shielding foods? they are craftable in a furnace stillā€¦

Iā€™ll double check in a bit

My mistake, I thought I remember seeing them as recipes in the mixer. So do you put raw shielding bread in a furnace with the relevant element?

Thsnks

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Yep, I think so

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there are 2 levels of food in furnace and 3 levels in mixer (levels as in strength of food buffs)
so, a specific type of food starts with soups/broths and casseroles in furnace and continues with risottos/loafs etc. in mixer

I think @Elsiekelsie means the shielding recipes arenā€™t ā€œmade from scratchā€ like the others, you canā€™t mix a raw burn shielding loaf in the mixer like a teaching loaf. You first have to mix a shielding risotto/loaf/pie then add the elemental quality at the cooking step

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Yes correct, thanks Prome3us
So is it a case of loading into a furnace, 50 raw shielding loafs (for example) and 50 blast shards?

Should be, just double check the recipe line before hitting burn!

amalgams, not shards :wink:

Thanks for doing the hard work collating!

Do you know if the buffs are in addition to the skills of the same bonus type? If it differs per buff then itā€™s the jump one Iā€™m particularly interested in. (I would be more interested in the speed one if the costs to craft werenā€™t so insane.)

Pretty sure they all add on to what you have already. Jump and speed definitely do :grinning:

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This is very welcome news, thank you!

(The run speed is about the third best thing about this game.)

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