World builder suggestions

I’ve thought about this slightly differently - but I’m wondering now if I’m overlooking something.

Biome Creation Project

I’ve been planning to propose + host a biome library creation project for months - but wanted to wait until we’d released in the in-engine visualisation. Where everyone is invited to build, iterate, and tweak a large library of different biomes. We’ll also update the World Builder to accept configs from the library. We can then distribute the biome library with the game + world builder.

This means that new users can simply create new Worlds from a diverse library of biomes. Whereas power users can use the library as a starting point, before further customising them or creating additional unique biomes. [I have a standard list of 50+ biomes, before we even start getting creative.]

Biome Granularity + Control

However, this proposal was based on the granularity being the biome itself, and each new world would mix them together via the global Biome Distribution noises. But I’m beginning to think that to create an interesting “Biome” it is really achieved by mixing a collection of sub-biomes via a specially prepared biome distribution noise. (What you appear to be proposing.)

As a result, you’re asking for an additional layer on top of this biome distribution for selecting between your Biome Collections.

To clarify, the current model supports:

  • The Standard global Biome Distribution selects between Biomes.

However, you’re asking for:

  • The Global Biome Distribution selecting between a selection of Collection Biome Distributions. (Where each Collection Biome Distribution is a carefully crafted blend of biomes.)

Comment

I would have to discuss this with @lucadeltodecso to decide what is the best approach - given my ambition for a library feature whilst also achieving interesting sculpted / crafted worlds.


@lucadeltodecso is on holiday this week - so don’t expect any significant responses from him.

4 Likes