I agree with @Vurtadelic here I think - it is nice having certain types in a certain range, maybe open it up a little though, and also have the occasional totally random one. Even if it did look really weird, it would be notable and be interesting I think.
They do indeed I think you’d find the links I posted in up top useful. The source code is linked in the first one and you can see they have a base object, ones for different tier metal worlds, gem, etc. you can see recently added (6 months ago) json objects for umbris, blink and rift. This is why people should stop wishing for black gleam or shadow colors. It just isn’t possible
If all planets are forced to look the same because “we wrote the code that way,” maybe it’s time to scrap that plan and just go with manual color selection for a bit.
I’d love to spent time on the procedural palette generation. Absolutely to. But I try to be disciplined on what we work on. And the question is always: what improves the game the most for the most # of players?
A shadow-palette planet topped with SEVERAL colors of gleam (one can dream right?) starting with the shadow range up to ultimate black. If we’re going to ask for a favor (exo), we better do it right and make it count