I appreciate that each world type has a palette range that makes similar worlds feel alike. But, I do think it would be nice to occasionally have worlds that are completely random, even if they don’t look the best.
As far as gleam, it would be nice if every exo had gleam for sure. All of our in permanent T3 and above planets have gleam. It’s really frustrating hoping to find those dark and shadow gleam colors that never end up being there.
I totally agree with this. I understand wanting the perm worlds to have aesthetic color palettes, but let the EXOs be alien and random. Black gleam, luminous violet ancient timber, vibrant orange spinebacks, with red sed rock…on one planet . Don’t match the gleam or goo to each other or rocks.
I agree with @Vurtadelic here I think - it is nice having certain types in a certain range, maybe open it up a little though, and also have the occasional totally random one. Even if it did look really weird, it would be notable and be interesting I think.
They do indeed I think you’d find the links I posted in up top useful. The source code is linked in the first one and you can see they have a base object, ones for different tier metal worlds, gem, etc. you can see recently added (6 months ago) json objects for umbris, blink and rift. This is why people should stop wishing for black gleam or shadow colors. It just isn’t possible
I’d love to spent time on the procedural palette generation. Absolutely to. But I try to be disciplined on what we work on. And the question is always: what improves the game the most for the most # of players?