Per world block colour selection (often referred to as the World Palette) is a stage of the world builder, and not selected manually. The process of generating the world palette is pretty complicated and requires access to the World Builders. The configs are open source and available publicly here. The main challenge is creating a configuration that attempts to make the world unique, interesting and visually cohesive. With more time and iterating I think we’ll gradually make the configs much better.
I’m happy to dive into the details of the configs and discuss areas for improvement. But it would need to be at a level that I can translate into the configurations. This basically means discussing relationships between materials and colours at the hue, saturation and luminance level.
We do not manually create colour palettes and are sticking with this algorithmic approach. I don’t doubt that an artist could easily out perform our current algorithms, but they would also be totally unscalable. We need a solution that allow us to build and deploy 10s and 100s of worlds instantly.
(However, anyone with the Master perk of creating a world is welcome to select whatever colours they want.)
IMO - the previous generation worlds were nothing special and not a template or target for any worlds in the future.
We aim to create “earth-like” palettes for the spawn worlds. Please share feedback about how these could be improved.
We aim to create “otherworldly” palettes as the Level increases.
Note: We have a world lighting update coming that will make some of the high level worlds feel different. Ultimately we aim to present their unique atmospheres without destroying (or blowing out) the block’s base colour.