WorldBuilder Works In-Progress Showoff

Was thinking about upping my steam purchase to world builder. But I was also debating on backing OORT directly for the 99 tier.
This is pretty neat though. I love the idea of floating islands. :heart_eyes:

[quote=“Lilem, post:2, topic:2636, full:true”]
So when you build a world you’re able to playtest it later?[/quote]

Not currently, but that is coming in the next major patch:

I find the WorldBuilder tool currently pretty intuitive to use (once you understand how the Generator interprets the world configs - biome selection, what types of noise are best for distribution vs. depth, etc.). There are a few things that need to be tweaked and added, etc. (I would love a different lighting model in 3D visualizations, copy/paste of elements for the Mac version, etc.) but for a pre-alpha build, this tool is awesome! Here’s another unfinished world I made a while back featuring hills and farm lands:

With the next update we should be able to jump from the WorldBuilder directly into the world we’re building to play test. That will allow me to finish some of these worlds and maybe actually submit one as an online world for others to play in.

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Thats a nice field. So they’d just take this world map and create chunks from it using the same parameters that you set up as players wonder across it?
Getting a bit into the dev side of things, but I’m curious on how the world generates after this little seed.

Yeah me too. :slight_smile: I think that’s how it works. In the “final world” visualization you can increase the render size and see how the parameters you’ve set up will repeat. But play testing the world would be a ton more informative.

You can also move around the slice of the world that you’re rendering by adjusting offset-x, offset-y in the top left (when it’s not bugging out - try toggling auto render)

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Oh right, I saw that but haven’t tried it much. I need to give that a shot. I wonder if when play testing worlds we will be able to fly in order to survey the world more quickly. That would be helpful.

That’s the thing I don’t understand at ALL. I’m usually the intuitive type and get a hand of things quickly, but the WorldBuilder is not the case — there’s just so much stuff, so much options, and I don’t know what each of these does, and I get frustrated and quit :blush:

@Squidgy has a good series of videos on YouTube about using WorldBuilder. I started with those and then experimented a ton. Sometimes I think I could take a crack at making a video about how I approach using the tool - something that goes into depth in a few areas I found troubling at first. Maybe I’ll try something soon.


Ooh, I didn’t know that. Thanks, I’ll check his channel!

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Did you find out how deep water areas can be?
Maybe I already asked this question before, I’m not sure. I had been thinking about a water based race or swimsuits for land races. Or diving in general.

Technically, you could make a world that is literally all water. So… 256 blocks deep?


Thanks! You made swimming islands there :))

Maybe if you could make a world all water, but with rock formations ‘floating’ with caves which contain air etc? would be cool

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I should try! - I think I have not enough RAM for the editor. Right now I don’t play Oort much unf.

I’ve seen your underwater build here in the forum :blush:
Your idea sounds difficult. But also just a guess because there are so many options for all kind of aspects in the editor, so one “just” does need to know how to find and operate them.
Basically my comp. is not the fastest and I always have been a fan of games run fluently.

I can add caves to this and make the islands a bit deeper and more interesting. I will work in that and post something later today.


I made a drawing for an underwater settlement. With a sparhead shaped island or volcano type island as a basis.


Such a world for an aquatic race or with playermade underwater air bubbles (glass domes!!!) would be soooooo wonderful :blush:


I love how geometric looking it all is! I’d like to play on this world!

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Thanks, I’ve been playing with Voronoi noise generators lately. I think they give the world a great non-Earth feel and keeps with the geometric theme of the game.

I can’t wait for the update so I can see how some of these worlds look in-game. :smile:

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