So I’ve been messing around in worldbuilder for the last few days, and I have some comments to make about it.
I really like how complex it is, but at the same time it kinda daunts me. Not complaining, just too many choices makes me sad.
Is there any way to make rivers? I’ve been messing around and haven’t found anything like that
How do I make lakes work. I added a lakes node and have tried pretty much every combination of settings and 3D noise nodes I could think of, but nothing happened.
I’ll probably post some pictures once I get each biome done
A picture of the cave generation (and a glimpse of the ripple mountains biome):
Deppending on wich System, you working I might have some answers. Do you work with Windows? If yes, the Lakes do not work at the moment. but I think thats a function that does not work in the current WB version at all ^^
The world or the wet bits? Since I couldn’t get the actual lake node to work I just made another biome that naturally went below the waterline in some places
Everything else was just me messing with the noise generators, took about 3 hours in total to make this world
I noticed when I was adding trees to my biomes, a lot of the time there are random floating leaves that aren’t connected to any trunk. I don’t have any size noise for the trees, so I don’t think that should be happening.
However, getting that to translate into the actual world is tricky. You’ve got a couple of options:
as a biome: Create a river biome, map the river noise to your humidity map (or whichever, really), and make that biome spawn only for high humidity. You will also want to set the biome size as low as it can go (8). The trouble with this approach is that biome “cells” can’t get any smaller than that - so you’re stuck making giant rivers when you go this route.
via the heightmap: Take the same noise, invert it (sum, multiplier of -1) and multiply it against your heightmap (product). The trouble with this approach is that you have to apply the rivers to each of your biome’s heightmaps (and rivers won’t blend across biomes very well)
It’ll be better once we’ve got legit support for 'em