the logic here was that a newbie and his newbie friend who dont live in the same country, one canada one australia or something to that effect, started the game together only to be split apart so far that eventually playing together is quite the task in progression (machines etc) and coin
the rarer resources are available on the higher tier planets, gems for example. it should cost more to get to the better areas imo. and in the real world, the places that are less traveled to usually cost more to get there. the high tier planets wont be traveled to and fro as much as the beginner planets.
also no one has ever written in blood or chiseled in stone that the planets cant be rearranged and are physically gridlocked into their current arrangement
for example :
system one has the beginner planets, system two has intermediate planets, system three the farthest away has the harder planets. you have to be on an intermediate planet to location pick the hard planets.
in this way newbies can find their international friends easier, meet other newbies easier, and explore more planets earlier on in the game to find different colors of stuff to build with much less of a toll on their experience in terms of time/effort/resource resolved.
then as they progress they are able to afford higher costs to get to the harder planets and so on.
this would mean that when you look into the sky you see the other beginner planets within reasonable distance, and farther away you see the intermediate and the hard level are just dots that show a name when you aim at them. to get to the hard planets youd need to be on an intermediate planet.
the only thing that really gates the travel is the cost to warp:
as it is location markers can be exchanged (which imo needs rules) so i can just find a newbie give them my locations save them x amount of work making location pickers and such.
they get to bypass making two location pickers or more to get to the various hard planets. all theyd need is the coin or a lift.
lets imagine that one day the verse is as huge as it was when we started… like fourty planets all looking mostly different…
they can do a whole bunch of three and four planet systems which would not only spread everyone out terribly but the cost to travel would be so high over a long distance even when making small jumps that the only thing to do would be pick up and move each time and to take only the smallest jumps possible.
just imagine how much we are going to get away with charging players to use portals!
or they can do a more simplified system / arrangement where the closest planets to you depend on the tier of planet youre on, and the imaginary distance between them in the imaginary universe of space the imaginary planets occupy could reflect that in their arrangement, and as such the cost to travel among the various tiers is more manageable by the players at that tier
feel free to ask questions if im unclear in my description of why i think a system like this would work better and be better for the players