I was redesigning my workshop and I saw a Power Coil break a block when the thought hit me: can Power Coils break Mantle? The answer is yes! I used a regular Workbench Power Coil and a Workbench at altitudes 2 and 3 to successfully break many Mantle blocks. You need to use a set up similar to this:

|EM|EM|WK| Altitude 4
|CO|MA|MA| Altitude 3

EM stands for empty space, CO for Power Coil, WK for closest Workbench block to the coil, and MA is for Mantle. Of course, you also cannot place Workbenches outside of a beacon, so you need to plot the area, but the coil will send a current through the Mantle and to the Workbench and break the Mantle block, just like any game block.

Mantle does not drop anything and there seems to be a universal layer of Mantle at altitude 1, so escaping the world does not seem to be possible. I doubt breaking Mantle is useful for anything beyond flattening the ground at the bottom of the world, but it is interesting to know that it is possible.

EDIT: Somebody beat me to this idea >.> I just did a search and Jiivita already has done a video on this. Ignore me :-p

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Nice for people who want to work on a flat surface. I always thought Mantle could be used as a road in an underground settlement, though it’s bumpy and all over the place; alas your solution seems viable (if not somewhat painstaking)

Nice find, both you and @Jiivita.

Now if only we could find a way to escape the world. Perhaps we’d find a boss on the other side, hmm? A 50 ft totem wielding, fire breathing @james?

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Does mantle regenerate? What happens if you hit it with a regen bomb?

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It’d need work first I think. Do you also get that funny sticking bug on it? I get a thing where it can bounce me into itself and sometimes propel me like a warp bump upwards. Or sometimes just a big lag jump. It’s weirdly unlike other blocks, it sticks and traps oddly. (Treacle blocks from Syrup, please!)

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I’ve never noticed this? Perhaps they changed it since I last messed around with it.

Yes to sticky blocks!

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It’s worth a look, unlike any other block in the game. I suspect it’s not a property of the block but how it’s treated by the engine or something. I often get it whilst out mining, in fact I always stick one block above now to avoid unwanted teleport exits. :slight_smile:

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I found out about this from @Chonps back in EA when i was introducing him to power coils… much like you, his first thought was ā€œwhat else can this break?ā€ and went strait to mantle lol… this was supposed to be in the video but i had to re-record it and somehow it didn’t make it back in ><

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+1 to Sticky Blocks!

Imagine the possibilities. We have the trampoline blocks so… Maybe…

:wink:

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I had one more idea on using Power Coils to break unbreakable blocks, but I had to run to work as soon as I started this thread. You could potentially use Power Coils to breaks things on plots belonging to other people as well. I mean, if they have anything in the upper corners or the bottom corners of a plot and no plots above or below that plot AND at least 1 empty space for you to plot; then, you could plot that extra plot to place a workbench and then place a Power Coil above or below their plot to get a current that breaks the corner blocks.

EDIT: I guess if they add little beacon buffer zones this will impossible, though.

can you even place coils outside your beacon? I know workbenches you can’t, so that would have to be in your plot. I would assume coils work the same

xD

I am not sure. I wish had more time to test it before work :-p

ha! I was utterly surprised until I saw the lack of ugly shimmer from the deco blocks :wink:
your graphic design skills are top notch! :wink:

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This was possible before but patched recently

hey thanks xD I had some people fall for it ;D

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