I am taken aback by this beauty, for one.
I know this could well be annoying but I really donât think this is greifing. As stated above justâŚwait. Thatâs all it takes, let the system do what is was intended for.
You have already made a statement about your displeasure of specific game mechanics:
Most of the ensuing conversations that arose from this well written post led to great ideas. Ideas that I now see implemented within the game currently with others still being developed and confirmed or hinted at being added.
However, as a self proclaimed âanarchistic freedom mongering architectâ, your post, subsequent replies, and continued engagement within the community was quite, non-chaotic. It was organized, thoughtful, and useful both for the community and developers. Yet, this was July 29th, 2016. Today is Just about a year and half later. Somethings have changed, others have stayed the same in regards to game mechanics and how beacons are handled. What has not is your demands for unyielding âfreedomâ to do as you wish, and how you wish, within a video game. That is still in early access and being actively developed still.
To claim ignorance that you were unaware of your actions having lasting consequences is false. The new method you have chosen to speak out against the imposed restrictions the game has placed upon us is flawed. Your actions were very much thought out and planned. This was a response. This was deliberate. And your finding of no flaw in exploiting a weakness within the gameâs design is what has driven a group of the community to backlash your original thoughts and feelings on the matter.
There was no âthreatâ, it was a statement of intent, that I gladly carried out on behalf of the owner of the area you created your âartâ within, who would have taken offense to your actions.
If you wish to continue to discuss, suggest, and urge more from the development team or the community as a whole, please feel free to do so here. There are many of us who would gladly add to that conversation.
If this is just about being bored and returning after several long periods of time of inactivity just to cause drama or get some form of self gratification from riling up the community, please consider yourself no longer a member of it and move on.
Regards,
-Eld
hey guys i got 1million mud from digging aquatopia what should i do whit this lol
hehe oh was looking for anshetarian base someone told me its a nice build to visit hehe
lolz luckie im to busy
doing dishes
this is actually the solution and simple also for trees that beeing robbed in nature villages plaza has so many visitors that regen doesnt exist there
as im sometimes dont even bother to plot stuff there lol victim of its own succes
maybe 8hour reset toned down to 2hour reset
our n places like plaza a weekly reset bomb as xaldafax talked about
capital wars wich im a part off (fun) could cause this stuff on a regular basis
as revenge
I mean, hitting back at people is just ridiculous. (As are capital wars in my humble opinion). Itâs this behavior and the behavior of the initital person that did it that make these games become unpleasent to play. Also, trees canât be robbed if you havenât plotted them, so plot them and you wonât have to worry.
It all comes down to common decency - someone has obviously gone to great effort to build something they think is beautiful, so whether the land is plotted or not, donât throw bricks all over it. The plaza obviously has a theme so if people want to build there, and they are well within their right to, then perhaps consider matching the theme or build far enough away that itâs not a problem - thereâs plenty of places for people to build their art.
The only thing this demonstrates to me is that the Beacon system actually works (and also why we donât allow vertically stacked ownership). Although it does make me think we should expand the player muting system. (Which isnât currently in game - btw.) Really quickly, if you mute another player then youâll not see their chat and will auto ignore any interactions for the current session. If you block them then the muting will be permanent. Potentially we should expand this to restrict blocked players from building in the reserved space of your beacon. Maybe there is a similar extension for Settlements, where a player could be blocks from the reserved space of an entire Settlement.
I should add, that I donât really like these sorts of rules - they take time away from more fun features - but clearly as the game grows we need to make sure that a small group of players canât spoil the fun of everyone else.
i was also there as an old Main Barney327 - yeh its me (And Althazar Games if you want to get technical)
Anyway, as much as i agree with anshetarian that the market kinda looks bland, i had a right go at him for this, and elped tear some of it down before the hunt - the point is⌠stuff like this has to be stopped somehow⌠James/Luke is there any way that we could lower span times
(even with heavy activity i think it should be 8 hours de-spawn regardless - as far as i understand as long as there is heavy activity then things like this will just stay there?) <<< this was my long winded point, sorry
Addition - @ComplexRogue7 i 100% agree, however, he was very unrepentant ***why should i take it down? does it not look nice? *⌠yes i guess but did you ask permission?⌠why do i need to ask permission, no one has a claim here i can do what i like⌠(he has a point there in a way)⌠yes but you need to ask people if they would mind⌠otherwise all this will happen⌠oh so its a social thing then� and etc
This. This is the beauty of such a game, these confrontations allow us to explore and change, if you really donât want this to happen you have to save a few extra plots and plot out above your builds as well (to whatever height you feel you need to, based on how easily you get annoyed, or how specific you are about the aesthetics of your builds.) Yes this means having to get more levels to gain the plots to do so, but if its an issue for YOU, then thats just it, donât blame anyone for you not liking there behaviour, adapt, change, explore, troll, â â â â about, whatever, its a game, please donât try to baby all the players so there is only one way to play the game and we just end up with a couple of big guilds each playing âCity Warsâ while anyone who wants to play there own way gets shunned by the community for âGreifingââŚ
X X XX
Absolutely! Perfect.
Anyway, as much as i agree with anshetarian that the market kinda looks bland,
See, my opinion is just the opposite. I think that most of the large communities look too much like the Las Vegas strip, and that gets old very quickly in my book. When every place is Vegas, no place is Vegas. I wouldnât mind having the prestige (or whatever it is) part of builds re-examined so that we donât have to rename everything to variants of âGlow City,â âGlare Place,â and âFloodlight Falls.â
As long as gleam and other high-prestige value blocks remain that high in prestige value, then this is bound to keep happening.
No, not really you donât get the essence of my message. I was really enjoying myself and Iâm wondering why this so suddenly shifted towards you feeling the need to
Do you honestly believe that Iâve done something that should in the future be prevented by cutting me off socially? Is that whatâs been happening to me now? Do you people think Iâm a bad person because I built something that wasnât elegant enough compared to itâs surroundings? Because of itâs proximity to someone elseâs? Because I did not use enough variation in my build? Because It consisted of nothing more than 8000 sedimentary stones? Because the âaverage playerâ doesnât like it?
Itâs interesting to know, because that is exactly whatâs going on with your prestige algorithm which is flawed. Itâs an approximation of the average likability of a blocktype, nothing more. An equilibrium of collective value per plot. A ratio that is simply not what beauty is. Ratios donât define beauty. Players do.
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Iâd love to see the option to turn off my beaconname and allow anyone in the world to destroy it, functioning only as a way to stop the world from regenerating, nothing else. Go naked. I want people to âdiscover my buildsâ not have a giant spotlight on it saying come see! I want to make that build happen even if itâs just for one person finding an artifact gem or slingbow.
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Iâd love to see a change in the prestige system, wherein players get more say in what is liked and what is not. An algorithm is not going to cut it.
This is the crux of it all.
As long as gleam and other high-prestige value blocks remain that high in prestige value, then this is bound to keep happening.
@james - nudge, nudge. The current valuation of prestige results in builds that canât decide if theyâre Byzantine, Rococo, or Baroque. Blocks that should be used as accents are being used as main-stream building materials, and while I understand that art is in the eye of the beholder*, there are practical considerations as well. Older folks and those with some sorts of vision impairment are going to find some of these builds very uncomfortableâand it will happen in hubs where players need to go to succeed in the game. We canât expect all the players to have studied user experience design, right? Also, Iâve been told âlight pollutionâ is a real thingâand itâs happening in Boundless already.
* There is definitely no accounting for tasteâI know, because I tried to major in Taste Accounting in college.
Thank you @Samski you are correct. I tried to find the words to describe it like you did but got Wonderstuck.
This is a topic that I think there are always going to be disagreements on, and in the end, the only real solution I see to allow everyone to have their vision for it, is the (dev mentioned?) private/rentable servers/worlds.
Some can have no rules, and others can, to each their own, so to speak
this is a joke btw
oh and capital wars (maybe bad choice off words) is something we work hard for why is this bad? isnt that like a title to have something to show for the effort?to be proud off
i put alot off effort in building a comunity up in aquatopia
and am curently competing again empty citys and copper roads
and about the trees i dont mind them being robbed(maybe bad choice off word)
but they dont reset because off high footfall and i cant plot a forest lolz
maybe a forced regen on high footfall places would be nice as @Xaldafax
mentioned
if ya find the market blend make one more blendish elsewhere
i have no issues with this action on plaza just dont do it 10 times lol
oh would love to get some feedback on whats blend about it
def need to check out your notblend builds to look what we doing wrong
oh @endymion all love here got some spots in aquatopia that could use a abstract art piece def contact me if ya like to make one
I just donât see why it has to be a competition, but you have built a community and that should be commeneded. By calling it âCapital Warsâ it gives the connotation that you seek gratification only from being the worlds capital, and not the community you have built up and the community there is something you should be proud of. As for the trees, definitely robbed is the incorrect term, because if they arenât beaconed they canât be robbed I definitely think you should beacon the area so you can build your vision, and I do think footfall should be addressed to make it less annoying for you.
Thank you @the-moebius, like I said, my actions were never targeting the community, the cityâs inhabitants or anyone in particular. I honestly feel that, if footfall would really prevent the blocks from de-spawning, it would still not be a reason to be bothered. Then it is a failure of the system.
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In theory, although my build was not finished or at all interpreted correctly; it was located in an area where anyone could approach it, discover/plunder/destroy/add-to. This in contrary to how some people build huge empty skyscrapers you simply have to look at for the next 11 weeks. Youâre stuck with it. And then âtheyâ want you to consider building something similar?
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If footfall would indeed prevent this from de-spawning a longer period of time, I would myself have removed the remaining blocks to âcomplete the systemâs failing workâ. But still I believe IF that were the case, then that highlights a weak spot in the footfall system. Regeneration bombs would then be a (cool and probably fun) tool to fix a system that is performing sub-optimally, and to my opinion should only be implemented after tweaking footfall to have a much smaller âradiusâ in which it registers; or should have less impact on the duration it adds to the blocks.
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To my opinion more people should also experience that they truly work within a prison. Be it their ability to alter the block compositions within it; or their minds, as they suddenly feel the need to undo that which they hadnât planned to see within view in a âun-beaconed areaâ.
Anyway, @MrGamer117 indeed introduced me to Aquatopia earlier. I like what youâve done to the place there. Itâs a more ânaturalâ approach. I see a good deal of asymmetry there and itâs more pleasing to see (to me) for that reason. But I suppose itâs ⌠wise to not âbotherâ anyone with my view of the âsystemsâ for now. Iâll just lay down my arms here as I believe I made my statement. I donât want to spam what is already (perhaps cryptically) mentioned or meant to be said.