Ok, so I had this part of planned Academy For Newbies built and almost 100% ready, that was dedicated to the tutorial part of game.
Here are some ideas I had about it and how I planned to organize the teaching/helping process in different dedicated areas (each having their own set of stored/placed items, ready to use for students via permissions/locks etc.).
Maybe you will find some of it useful or helpful in your project.
I showed it to a few new players long time ago and they used it to go through tutorial faster. I also used it when progressing with my alts, also to speed up process and also to test soundness of my ideas.
The way I saw it back then (it was really first few months after full release), new players would split into three groups:
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Do it all myself and learn the most. Those would need only or mostly tips allowing them to avoid being stuck in parts they simply don’t understand. This type appreciates skipping through too much reading (be it Knowledge Tab in game, or forums etc.), but prefers to do all steps in game themselves.
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50/50 Those players like to do some crafting, chopping or mining themselves, but don’t mind skip more tedious parts, so they would appreciate getting some basic resources needed to craft tools and machines, maybe a couple of ready tools (copper/iron) but they wouldn’t want to get too much and defo not the top tools and ready machine+coils sets.
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Gimme all that’s needed to complete tutorial objectives. Still wouldn’t necessarily want all top tier machines and tools handed to them, but they would want to skip all gathering of resources and crafting all machines that tutorial asked them to.
TUTORIAL SEMESTER 
Thus I created a tutorial section of academy with its own set of stored maths and tools and basic machines placed as well. So players could chose whether they only pick leaves/rock/trunk or stone/timber to craft some tools and machines themselves, or use stored and ready wooden/stone tools and machines to quickly finish objectives.
Most of all - signs around the place gave them tips like “go through tutorial before you explore - you will understand more about what you need or want the most” or “most tutorial objectives asking you to acquire resources or tools, can be completed by picking someone elses items without necessarily crafting or gathering them on your own; there are few though that you must craft yourself, like beacon plotter” or even “check your Journal>>Feats to find some easy ones to complete - it’s an easy way to fast track your progress through low levels” etc. etc.
FREE RESPEC SEMESTER
Second part of Academy (never finished building that one), was about after-tutorial time and up to level 20. So the main tip there (big and first sign in that area/room of the academy) would say “you can freely respec your character up to level 20”. So it is true now. Back then it wasn’t a thing yet so I didn’t need to create that tip.
This part of Academy would have higher tier of machines and tools stored/placed for players to use to finish some objectives and test how things work (spark, different compact fuels, a few power coils). It should help students to quickly finish higher level objectives (like placing a mixer and crafting something with it; crafting first items requiring power etc.)
Some unforged titanium/gem tools to give pupils a feeling of faster mining/gathering/hunting (still within worlds lvl 1-3 maybe 4 tops).
Tips on what activities are good for fast leveling (some crafting that dont need power; hunting meteors etc) - and how free re-assigning of skills alows one to switch between those activities when needed.
Also portal networks and how to use shop scanner etc would be in that section, I think.
Important part would be examples of skill-sets for lvl 15-20 character (so mining/gathering set; hunting set; crafting set; building set etc.). Also explained and displayed via signs.
last but not least - basic forged tools that are most useful: lattice chisel for builders; liquid breaker and solidifier for explorers/gatherers; door spanner for builders
AFTER 20 SEMESTER
Proper high end forging would belong to after lvl 20 section of Academy me thinks.
Tips and tricks for AoE mining.
Tips and trick on exo worlds.
Farming I suppose as well. Basically, any main activities available in game (how to run a succesfull shop for example) would be explained via tips here, since after lvl 20 it’s about time to decide what kind of “career” one wants to focus on.
Skill pages vs. multiple alts should be shown here too (so either: "create a few more alts and repeat tutorial and up to lvl 20 progression to quickly cover different areas of game you are interested in OR build multi-skillpage character which requires time, but we can help you find best ways to level up faster).