[Answered] Question About Sovereign Planets

If you regen the planet do you loose your builds and start over? Or do they stay?

doesnā€™t regen work the same as anywhere else ?

Yup, same as public planets. Anything protected by a beacon doesnā€™t regen.
Changing the colour palette doesnā€™t regen the world either.

Iā€™m not sure if thatā€™s what youā€™re asking though.

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That is :rofl: thank you! I was hoping that would be the case.

I do have a related question if you donā€™t mind. I didnā€™t test it when I had a planet - does changing the planet colors later affect plotted bits of nature ?

changing the colours wont affect any blocks placed by a player

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so those ā€˜natureā€™ blocks that werenā€™t placed by a player and are inside my plotted area will change color accordingly ?

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Yup, anything that is not player placed will change, even stuff in beaconsā€¦


*Screens taken from a creative test world, but functionality is essentially the same as sovereigns.

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Hopefuly release is close. I am chomping at the bit for sovereign

I think itā€™s fairly close!

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Do all blocks keep their position upon changing the color palette / world regen? Or do I need to be afraid of suddenly having my home within a mountain? ^^ (cause some trees went missing in the second screenie)

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good, good. thanks :slight_smile: so if I understand it correctly. any nature block has color parameter ā€˜0ā€™ and whatever 0 is displayed as is determined by global settingsā€¦ then I could build a structure made of generated cobblestone (lava+ other liquid) (or alternatively ice made by solidifying) that will change its color with natureā€¦ interesting (if it works as I think it does)

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Changing the colour palette is essentially just a reassigning of colour id and a redraw call (afaik), it doesnā€™t trigger any sort of regen on the world at all.

Just to addā€¦ the tree were still there, I was just too fast pressing the screenshot button before the world had finished redrawing the more distant terrain :sweat_smile:

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cool, thanks for that fast reply! <3

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As I understand it (in basic terms), the worlds donā€™t store all data - only the data for blocks changed, so anything that is not in itā€™s natural state is flagged as a change (including type changing, solidifying etc.) and is then prone to regen if not plotted. These blocks would not change when you change the world colour palette.

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huh. I thought that such blocks are created having the ā€˜localā€™ color. ā€¦would be 1 less step to make it ā€˜localā€™ instead of finding out what ā€˜localā€™ means

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They will take on the natural (default) colour yes, but the natural state of the block will have been changed.

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Iā€™m still not entirely convinced, but Iā€™ll leave it be now, I promise :smiley:
ā€¦IF the block appears with color not specified (therefore local)ā€¦ if I was that block Iā€™d be like that

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A good way to test is to set up a 1+ plot beacon with a mix of terrain in it and perform some tests - maybe solidify a block of water, place lava on grass, type change from silty soil to peaty etc.

Anything that is returned in the reclaim (or turned to ash in the plot) is a ā€œchangedā€ block which is no longer in itā€™s original state.

Those are the blocks that the colour palette will not affect.

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@Stretchious, would you mind testing one thing for me? Rather than placing a block see if simply changing the block protects it from the color change? Just out of curiosity. So change it from silty or peaty to something else.

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