Anyone else feel Monumental have just picked up boundless for the little trickle of gleam club etc

Aye didn’t even think of that. That said:

If 28% of the players actually never leave the sanctum … no offense … but they may want to rethink playing video games.

and on a more serious note, I wonder how many of those was during launch when no one could go to a planet. Interesting indeed.

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Because 28% got it free on HumbleBundle, and maybe never bothered to install it?
I still have some 1000 games to “try” :slight_smile:

Kind regards,

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Only 4.1% of PlayStation players have never left the sanctum.

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Confused me where you got your numbers from at first, but i just saw from the comments below it was the steam achievements, interesting…

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I think you are right about that moment of wonder, I feel there needs to be some way to see the potential of the game to feel it is worth the push, but i also think boundless is still lacking the depth to go viral. I feel it needs more narrative hooks ( not world law, but gameplay flow) that can be found in things like Minecraft.

I think you could achieve the sense of wonder by having a little showcase of actual game builds people can visit as the advert for the game, I would even make this advert for them seeing as I studied film production, i just wouldn’t do this until the game is in a state i feel it can go viral. as soon as that happens ill be making a few videos and memes to share around the Minecraft universe to get some more people involved.

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There we have it. PlayStation players are smarter then PC players.
:rofl::rofl::rofl::rofl:
Shots fired!

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I think it’s because the PlayStation version never had any free trials and it seldom goes on sale and you can’t gift it the same way you can on steam, so probably anyone that has bought it has at least given it a go. Probably those 4% were people that loaded it up and just didn’t like the art style or something.

Also, PlayStation players are smarter. :stuck_out_tongue:

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Paying for a subpar PC with limited graphics capabilities I’m unsure if that’s smarter. The whole PC vs console gaming has always amused me as they are both computers… one is just more limited.

I’d even say it’s one of the reasons Boundless didn’t get updates quicker.

My son has a PS5 and a PC and always plays the PC. Brought the boy up right :slight_smile:

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I hope the devs will consider the psychology & intuitiveness of the GUI for casual and new players though. Those of us that have years of gaming experience will have an easier time figuring things out. Especially for those of us that have been with Boundless for some time.

One of us starting a new character isn’t the same as a new player starting from scratch. I watched several new players that were streaming & I was surprised at the things they struggled with or didn’t like. Some didn’t understand the Sanctum at all. Some quit over crafting/placing beacons/plotting. I don’t think the devs can or should cater to every single player or player type. I don’t think those that nope out right away are stupid or should play something else. They were drawn to Boundless for some reason. The intro & hook (NPE) need to be looked into.

I’m not certain, but I think a player has to at least log in to be counted in the achievement stats? Therefore, someone that rec’d the game via Humble Bundle and didn’t play at all wouldn’t be counted.

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No you just have to have the game in your library for the achievement stat.

@majorvex

Aye I’ve considered that us as current players would totally know what to do… call me nuts, but I do a ton of research on games and well this one in particular.

As I mentioned, I had 12 people kind of test things (some knowingly and some not). The ages ranged from 8 to 56 all of whom are gamers of varying degrees, from casual to hardcore. Out of the 12 I know of 7 that played Minecraft and of those 7, 5 played MC a lot.

That said, not one of them had issues getting out of the sanctum, but a few did question what was going on for a little bit.

That said, there are quite a few Boundless First Looks on YouTube. Yup, more of my “research” and stuff.

Here’s a few:

(337) BOUNDLESS! First Look! New Voxel Survival Game! - YouTube

Boundless: First look (youtube.com)

(337) First look - Boundless - YouTube

(337) First look at BOUNDLESS!! - YouTube

I shared these in particular because each one shows some various issues the game has had or still does have when it comes to the sanctum. These ware pretty fun to watch though to see where people have their complaints and challenges.

As a developer, this going back to Wonderstruck, they could have watched a good number of these and seen where the issues were and where they could have just made some small QoL changes and made the game a bit more inviting. But they all made it out of sanctum, granted one already had a portal open.

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I did not receive it until I actually left the sanctum and landed on my first planet.

I mean for you to be a part of the global achievement stats on steam you just have to have the game in your library x

I don’t think they would buy this game for the gleam club alone. Could they be trying to see how Crowfall and Boundless could be one? Considering the other Games out there…Boundless still doesn’t have competition for what it offers so its a very unique game.

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For what it’s worth, I think Monumental legitimately hopes to revitalize the game. I just question their methods. Getting regular Steam news updates about events that haven’t been changed in 4 years just annoys me (to the point where I’m considering looking into muting Boundless-related news on Steam, but that’d be dumb for when they actually have something new to show). Like, either you have something new, or you don’t.
It reminds me of the debates we had around 2021, where I would ironically argue against the radio silence from Wonderstruck… but there’s a balance between the two.
I was under the impression that by now, we’d have some proper news… it’s almost been 2 years… after almost 2 other years of nothing.

As for the future of Boundless once a new team has been formed, that is a whole different story.
I would hope that they just continue to release new blocks, new items, new features and such… but considering the status of the video-game industry in general, Monumental could very well try to follow the trends and try to make us pay more for less, like almost everybody else is doing. Who knows how the game would change then?

One thing that has always been clear to me, though, is that when the updates comes once again, they should invest more into their players who know how to do content-creation on Youtube and Twitch to spread the word about the game. I’ve seen some good content from MajorVex recently. Weren’t there a few livestreamers, too?

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I see no reason to assume they’re suddenly going to form a new team and start developing new content. Teams are expensive, and Boundless is a niche game with a small playerbase. I doubt they money they get from Gleam Club and Steam sales even covers the cost of a single full-time developer, once you subtract the cost of running the servers, moderating forums, dealing with account management queries and so on.

Monumental is maintaining Boundless the way Gamigo maintains their games. As long as they are not actually losing money on the game, they will keep it running, maintain it as cheaply as possible, get as much income as they can from it, and finally turn it off once it’s no longer profitable.

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I fantasised about crownfall players popping in thru a portal to craft some titanium armour, and heading over to their worlds to sell them goods or even help out on a quest…

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And you think they make enough money through the GleamClub and Sovereigns to pay for support and the servers to host the various worlds?

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I would assume so, otherwise they would have shut the game down already. Companies don’t generally run services at a loss unless either they are betting on it getting big in the future (the “dotcom bubble strategy”), or the service generates value in other ways such as by driving traffic towards other, more profitable products. But I don’t see much evidence that either of those are true for Boundless.

Support staff are paid absolute bottom dollar salaries (I did a few years of it myself), and their time is almost certainly shared between several different products. The marginal cost of adding a few extra servers isn’t particularly high either, if you already have a data center and are using virtualisation (which everybody is these days).

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This should be fairly accurate. I’d assume that the current poll asking “Who pays for Gleamclub” is in response to this also. But assuming 165 x 9.99 (lowest possible sov fuel and not including any prepaid) that would be around 1600 a month not including Gleamclub.

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