Aoe Spanner not working

crafting
Tags: #<Tag:0x00007fb3f451b990>

#41

It’s a shame this post seemed to stifle any further convo on the topic. Instead we’ve had many other threads created since then.

Would be nice if we could have a better way of keeping topics the community is interested in view without being seen as ‘harassment bumping’

This would be a brilliant way of fixing it and I can’t believe we haven’t been able to get this as a fix! Totally blows the suggestion I recently made recently about an AOE repair machine. With Fiffers idea, there’s absolutely no need for my previous suggestion.


#42

I think he meant just making a post like “Bumpity Bump Bump Bump” which contributes absolutely nothing to an open discussion, but I get what you’re saying and some probably didn’t take it as such.

All that aside… I, too, believe grouping coils on a machine together like a combo generator (if possible) could save crafters a lot of time.


#43

I think if the health of the coils was just added to the machine it would be better. Take more hits to repair the health on the machine but it would just be one block that needs to be in view that way and one block that needs to be hit to repair everything.

I like to have all my stuff out of view and it would make it even easier cause I could just put it all in between the walls.


#44

See, that’s another great idea! Where have all these ideas been!?
Too many good ones I feel like for this to be such a perceived problem amongst players and not be addressed (given how timely the team tends to act on things that the community appears to be focused on)


#45

It would be nice to be able to repair at a single point.even if it used more of the spanner/energy.


#46

By the power of my mighty totem, i resurrect this post to save my exhausted wrist.

With my now-much-bigger workshop, i’d really be happy if the AOE spanner gets fixed.


#47

I only have 40ish coils, but it’s rather painful to have to repair them all one-by-one. I can’t even imagine how long it would take for somebody who has full coils on multiple machines, to repair them all!

I would really love to have a 3x3 spanner!


#48

yeah, would be really nice if this could get fixed


#49

this is almost a meme


#50

Urgent fix required :<


#51

Ive always poked this topic and ill do that again now (since my workshop is even bigger now). Pleeease devs :D.


#52

Wanted to make a new post then remembered this one existed. Hello :cowboy_hat_face:.


#53

Any solution that saves us from having to spanner each blooming coil gets my vote.
For me, repairing coils is the most tedious time waster in boundless.


#54

Hire someone to do it :joy:


#55

Yes please. I’d like to ask for a solution that doesn’t require a re-design of our machines. Like aoe repairs all coils connected to the same machine or something.


#56

Yes please !!!


#57

Having over 750 coils and having to repair most of them every day or every other day (when fully productive) isn’t fun at all. Aoe spanners imo seems like the easiest solution for the devs (concept already exists with other tools).


#58

@vdragon I see this is still not working. What is the status of the aoe that we can forged that does not work? Thanks.


#59

A wellknown bug that hasnt fixed for a year, even after serveral big updates …


#60

It would be great if we could just get some kind of official answer in this. I know a lot of us just quit growing our factories because we’d rather do other fun things in game than add more time repairing. I’m in the process of retooling my factory to make it less visibly appealing and much more functional as far as repairing so it takes up less of my time.