Long time no post from me! I’ve been busy. Mostly I’m handling character stuff right now(exciting!) but I also took the time to finally… finally make the proper assets for the Beacon Control and Campfire. Hopefully you are not surprised to hear that the grey cube with BEACON written on it was not our intention for the final look of the beacon control.
So, without further ado:
This is the Campfire. It has two visual states: one active, with glowing embers and some sparks/flame effects(soon to come I hope), and one burnt out, sooty and smoky, for when the campfire has expired.
This is the Beacon Control! About two blocks tall rather than just one so you can see it from a bit further away, this will also feature some snazzy fire effects when it’s fueled. When the fuel starts running low the fire will start getting smoky, and if you let the Beacon run out of fuel it will change to a burnt-out version similar to the Campfire.
Do note that although the Beacon Control appears to be two blocks tall and you won’t be able to directly place another block on top of it, it actually only occupies its base block(so you’ll need to target its base to refuel it) and you can build through the top of it if you really want to. Placing slabs over it will make it hard to interact with but could lead to some neat effects in your builds, maybe!
The Beacon Control and Campfire meshes will be coming to the game… Soon…