Road Runner progressions! And elemental trails!
The portal trails remind me of the film jumpers where one of the jumpers rapidly jumps to gain momentum^^
Wicked, the portal would be so cool. Trying to chase it down but instead ending up on an unexplored world with no way back . the possibilities are boundless. (these puns arenât ever gonna stop are they)
I like design 4 the most.
1 is too gaudy, 2 looks really odd, 3 looks too plain.
Itâs so pretty!!! Awesome designing
I love them all haha.
Hiya all,
Weâve been focusing hard over the last 2 weeks to visually unite the creature progression design with itâs animation behaviour⌠so hereâs a little more input so you all can have a wee glimpse into our minds!
The main consideration was how to show progression in difficulty for non-melee types. The hardest version of the Road Runner for example is harder to catch and therefore our progression is visually interpreted in âFlamboyancyâ and not âArmourâ like the Hopper which as a classic standard melee type.
In showing our creature progression plan to the wider team at âshow and tellâ today - Jamesâ summary to us in discussion afterwards perfectly depicted our thinking behind our work and what we aim to achieve.
PS. I hope he doesnât mind thisâŚbut I couldnât have explained it much better myself.
Cheerio Gerry
For me, itâs obvious that âpowerâ progression of a creature should reflect the essence of the creature rather than simply be bolting on more armour. (We may still increase their armour in the creatures stats, but this doesnât need to always be reflected visually.) Clearly the roadrunner canât simply get faster and faster, but visually itâs âpowerâ reflects the nature of itâs speed. The hopper reflects itâs toughness and armour. I think this is a good direction and something we should replicate across the different creatures weâve designed. So progression progresses the nature of the creature.
I think that the designs definitely reflect âflamboyancyâ
4 looks great without being over designed, I guess I would call 4 the most elegantly fabulous one (~â.â)~
Wow, Iâm really loving these creature progressions. And those elemental trails!
Iâll add the artwork to the collection.
alright i want all of those runners and all of those trails thats my vote
These are so cool! The artwork to depict the different effects when the RoRu () is running are absolutely superb!
Out of all the creatures so far, Iâm really looking forward to seeing these ones in game the most I think!
Nice designs as well.
I see a new transportation system here:
Put skies on your feet, reins on your ice runner and ride on itâs trail!!!
Amazing! So so so original, nice! Havenât been to the game in a while, has it had the C++ update people talked about? Not sure if it was the c++ but some âbigâ update in summer it was suppose to update the software of the game⌠something like that
cooool
i hope to see that model variation and trail variation in game!!!